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<?xml-stylesheet type="text/xsl" href="http://edgecase.net/devsite/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Faith</title><link>http://edgecase.net/devsite/blogs/default.aspx</link><description>The next step in Virtual Worlds</description><dc:language>en-US</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title>crickets...</title><link>http://edgecase.net/devsite/blogs/kronecker_delta/archive/2008/08/14/crickets.aspx</link><pubDate>Thu, 14 Aug 2008 19:50:00 GMT</pubDate><guid isPermaLink="false">f0b709d6-b45f-45a8-9225-c7cefc29f20d:9355</guid><dc:creator>Ben</dc:creator><slash:comments>0</slash:comments><description>&lt;P&gt;I just felt the need to post something re: faith.&amp;nbsp; &lt;img src="http://edgecase.net/devsite/emoticons/emotion-6.gif" alt="Sad" /&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;In the past six months I've written a whopping page and a half of my book.&amp;nbsp; Yippee... I suck.&amp;nbsp; &lt;/P&gt;&lt;img src="http://edgecase.net/devsite/aggbug.aspx?PostID=9355" width="1" height="1"&gt;</description></item><item><title>Gary Gygax 1938-2008</title><link>http://edgecase.net/devsite/blogs/kynthelig/archive/2008/03/05/gary-gygax-1938-2008.aspx</link><pubDate>Wed, 05 Mar 2008 17:05:00 GMT</pubDate><guid isPermaLink="false">f0b709d6-b45f-45a8-9225-c7cefc29f20d:8455</guid><dc:creator>Chris</dc:creator><slash:comments>1</slash:comments><description>&lt;P&gt;&lt;A class="" href="http://www.gamasutra.com/php-bin/news_index.php?story=17727" target=_blank&gt;Rest in peace&lt;/A&gt; Mr Gygax.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;img src="http://edgecase.net/devsite/aggbug.aspx?PostID=8455" width="1" height="1"&gt;</description></item><item><title>Of beards and books.</title><link>http://edgecase.net/devsite/blogs/kronecker_delta/archive/2008/02/27/of-beards-and-books.aspx</link><pubDate>Wed, 27 Feb 2008 20:54:00 GMT</pubDate><guid isPermaLink="false">f0b709d6-b45f-45a8-9225-c7cefc29f20d:8404</guid><dc:creator>Ben</dc:creator><slash:comments>4</slash:comments><description>&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;I decided last week to grow a beard.&lt;SPAN style="mso-spacerun:yes;"&gt;&amp;nbsp; &lt;/SPAN&gt;Or rather, I decided not to shave and considered growing a beard.&lt;SPAN style="mso-spacerun:yes;"&gt;&amp;nbsp; &lt;/SPAN&gt;The progressive apathy has lead me to the scruffy growth that I sport today and I don’t know if I like it or not.&lt;SPAN style="mso-spacerun:yes;"&gt;&amp;nbsp; &lt;/SPAN&gt;Sarah likes it now that it’s soft and not scraping her face off when I kiss her, but I can’t get used to seeing it in the mirror.&lt;SPAN style="mso-spacerun:yes;"&gt;&amp;nbsp; &lt;/SPAN&gt;It’s reddish and I feel like my main hair color needs to be different in order to match.&lt;SPAN style="mso-spacerun:yes;"&gt;&amp;nbsp; &lt;/SPAN&gt;I’ve considered highlights or something similar, now that I’m not actively looking for a new job.&lt;SPAN style="mso-spacerun:yes;"&gt;&amp;nbsp; &lt;/SPAN&gt;Maybe I’ll go with a Mohawk.&lt;SPAN style="mso-spacerun:yes;"&gt;&amp;nbsp; &lt;/SPAN&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;On a mostly unrelated note, I’ve restarted work on my Faith fiction.&lt;SPAN style="mso-spacerun:yes;"&gt;&amp;nbsp; &lt;/SPAN&gt;I won’t call it a novel yet, though I think I have enough of a plot to cover three or four hundred pages, but it’s rewarding to write.&lt;SPAN style="mso-spacerun:yes;"&gt;&amp;nbsp; &lt;/SPAN&gt;This activity was kick-started by my dissatisfaction with books that I’ve been reading lately.&lt;SPAN style="mso-spacerun:yes;"&gt;&amp;nbsp; &lt;/SPAN&gt;I literally enjoy re-reading the six pages I wrote about Fabricio more than ANY of the last five novels that I’ve read.&lt;SPAN style="mso-spacerun:yes;"&gt;&amp;nbsp; &lt;/SPAN&gt;So I’m approaching the project as an enjoyable hobby rather than ‘work’ and it’s going well so far.&lt;SPAN style="mso-spacerun:yes;"&gt;&amp;nbsp; &lt;/SPAN&gt;I’m getting down the outline, I know how it ends, I know how it starts and I have the general main plotline, but other details are sketchy.&lt;SPAN style="mso-spacerun:yes;"&gt;&amp;nbsp; &lt;/SPAN&gt;I know there’s a woman that comes into Fabricio’s life but I’m not sure if she’s English or Spanish or what.&lt;SPAN style="mso-spacerun:yes;"&gt;&amp;nbsp; &lt;/SPAN&gt;I think she’s a noble from Albion who is taking the reins of business in ‘India’ and gets embroiled in the military coup.&lt;SPAN style="mso-spacerun:yes;"&gt;&amp;nbsp; &lt;/SPAN&gt;I need some more compelling motivations for her, though.&lt;SPAN style="mso-spacerun:yes;"&gt;&amp;nbsp; &lt;/SPAN&gt;Or maybe I don’t… I’m not writing a prize-winner here or my magnum opus, I’m just telling a story and seeing if I can really do it rather than just talking about it.&lt;SPAN style="mso-spacerun:yes;"&gt;&amp;nbsp; &lt;/SPAN&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;I have other writing projects.&lt;SPAN style="mso-spacerun:yes;"&gt;&amp;nbsp; &lt;/SPAN&gt;I want to write some pseudo-fiction about outsourcing development work to India, but I realized that I don’t know how to make that interesting reading, unless to a select group of readers like myself.&lt;SPAN style="mso-spacerun:yes;"&gt;&amp;nbsp; &lt;/SPAN&gt;I’ve had delusional visions of it being popular reading in the ‘business’ section of the bookstore, but I need to find the meat of it and I haven’t… I’ve mostly got a string of anecdotes and e-mails.&lt;SPAN style="mso-spacerun:yes;"&gt;&amp;nbsp; &lt;/SPAN&gt;I do have an outline, though.&lt;SPAN style="mso-spacerun:yes;"&gt;&amp;nbsp; &lt;/SPAN&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;One thing I learned at seminar is that each chapter should have two or three important things that either happen or are revealed.&lt;SPAN style="mso-spacerun:yes;"&gt;&amp;nbsp; &lt;/SPAN&gt;For instance….&lt;SPAN style="mso-spacerun:yes;"&gt;&amp;nbsp; &lt;/SPAN&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;Chapter 1:&lt;SPAN style="mso-spacerun:yes;"&gt;&amp;nbsp; &lt;/SPAN&gt;We meet Fabricio and Adamo.&lt;SPAN style="mso-spacerun:yes;"&gt;&amp;nbsp; &lt;/SPAN&gt;They are attacked in the street.&lt;SPAN style="mso-spacerun:yes;"&gt;&amp;nbsp; &lt;/SPAN&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;Chapter 2:&lt;SPAN style="mso-spacerun:yes;"&gt;&amp;nbsp; &lt;/SPAN&gt;Fabricio trades the guns for the cheese.&lt;SPAN style="mso-spacerun:yes;"&gt;&amp;nbsp; &lt;/SPAN&gt;Fabricio is confronted at the docks.&lt;SPAN style="mso-spacerun:yes;"&gt;&amp;nbsp; &lt;/SPAN&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;Chapter 3:&lt;SPAN style="mso-spacerun:yes;"&gt;&amp;nbsp; &lt;/SPAN&gt;Lady Farthington is introduced.&lt;SPAN style="mso-spacerun:yes;"&gt;&amp;nbsp; &lt;/SPAN&gt;Lord Farthington is institutionalized.&lt;SPAN style="mso-spacerun:yes;"&gt;&amp;nbsp; &lt;/SPAN&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;Etc.&lt;SPAN style="mso-spacerun:yes;"&gt;&amp;nbsp; &lt;/SPAN&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;I’m saving the end and the plot turns for myself…&lt;SPAN style="mso-spacerun:yes;"&gt;&amp;nbsp; &lt;/SPAN&gt;I’d like it to hopefully be fresh when y’all read it… if I finish it and if you’re around to read it. &lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;I have questions regarding intellectual property rights of course.&lt;SPAN style="mso-spacerun:yes;"&gt;&amp;nbsp; &lt;/SPAN&gt;If I finish the book, I’d like to get it published.&lt;SPAN style="mso-spacerun:yes;"&gt;&amp;nbsp; &lt;/SPAN&gt;Does Microsoft ‘own’ any of our intellectual property?&lt;SPAN style="mso-spacerun:yes;"&gt;&amp;nbsp; &lt;/SPAN&gt;Does Edgecase exist as a corporate entity?&lt;SPAN style="mso-spacerun:yes;"&gt;&amp;nbsp; &lt;/SPAN&gt;Etc, etc.&lt;SPAN style="mso-spacerun:yes;"&gt;&amp;nbsp; &lt;/SPAN&gt;I wouldn’t have any problem sharing reasonable proceeds from book sales since I’m just writing in a world that we’ve all developed.&lt;SPAN style="mso-spacerun:yes;"&gt;&amp;nbsp; &lt;/SPAN&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;For the record, I think the concept of ‘falling from grace’ and atonement in the literary forum is excellent for Faith.&lt;SPAN style="mso-spacerun:yes;"&gt;&amp;nbsp; &lt;/SPAN&gt;I can understand not wanting to bite it off as a game mechanic (I’m talking to you, Rich), but from a storytelling aspect it makes a lot of sense.&lt;SPAN style="mso-spacerun:yes;"&gt;&amp;nbsp; &lt;/SPAN&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/P&gt;&lt;img src="http://edgecase.net/devsite/aggbug.aspx?PostID=8404" width="1" height="1"&gt;</description></item><item><title>Where the dogs of society howl</title><link>http://edgecase.net/devsite/blogs/a_clockwork_mind/archive/2007/11/17/where-the-dogs-of-society-howl.aspx</link><pubDate>Sat, 17 Nov 2007 02:06:00 GMT</pubDate><guid isPermaLink="false">f0b709d6-b45f-45a8-9225-c7cefc29f20d:7610</guid><dc:creator>Rich Bryant</dc:creator><slash:comments>5</slash:comments><description>&lt;p&gt;I owe you this. I owe this to the team.&amp;nbsp; I owe it to those who have read and believed in us.&amp;nbsp; We're a badass team and you'll hopefully have seen some of what we can do.&amp;nbsp; Those screenshots alone should blow your minds.&lt;/p&gt;&lt;p&gt;This is how it is.&lt;/p&gt;&lt;p&gt;When your life falls to pieces, when you throw away what used to be, you need to re-evaluate.&amp;nbsp; You need to work out who you are because that's different to who you were with somebody else.&lt;/p&gt;&lt;p&gt;I have done that, and here's who I actually am.&lt;/p&gt;&lt;p&gt;I'm a country boy, from a line of farmers on one side, smiths on another and engineers via my mother.&amp;nbsp; Time has come to accept and embrace that.&amp;nbsp; I have a plan and it's probably not what you expect.&lt;/p&gt;&lt;p&gt;In 3-5 years, I will be going home, back to the country and I'm going to retrain as a farrier with what I've saved over that period.&amp;nbsp; Then I've got fours years of grinding poverty through the apprenticeship to look forward to and then I will be what I always wanted to be.&amp;nbsp; I'm a maker.&amp;nbsp; I need to make things.&amp;nbsp; I hate offices, I hate aircon, I loathe meaningless projects that I'll never care about.&amp;nbsp; By the time I get done, I'll be in my mid-forties.&amp;nbsp; But I'll be in my mid-forties looking forward to my perfect life.&amp;nbsp; As opposed to the embittered old programmer facing only an eternity of doing the same shit.&lt;/p&gt;&lt;p&gt;However.&amp;nbsp; I am, as some of you know, one of the best fucking programmers ever to grace this planet and I intend to go out in style.&lt;/p&gt;&lt;p&gt;Our concepts are solid.&amp;nbsp; Our fundraising systems and internal comms are ideal and revolutionary.&lt;/p&gt;&lt;p&gt;We can and will do this, even if I have to do it alone, and it's going to be on my fucking tombstone.&lt;/p&gt;&lt;p&gt;"He changed things."&lt;/p&gt;&lt;p&gt;Faith will be the last virtual thing that I make, and the finest.&lt;/p&gt;&lt;p&gt;Who's along for the ride?&amp;nbsp; It's going to be wild.&lt;/p&gt;&lt;img src="http://edgecase.net/devsite/aggbug.aspx?PostID=7610" width="1" height="1"&gt;</description><category domain="http://edgecase.net/devsite/blogs/a_clockwork_mind/archive/tags/Life/default.aspx">Life</category><category domain="http://edgecase.net/devsite/blogs/a_clockwork_mind/archive/tags/Faith+Specific/default.aspx">Faith Specific</category></item><item><title>Planning It Out</title><link>http://edgecase.net/devsite/blogs/a_clockwork_mind/archive/2007/11/10/planning-it-out.aspx</link><pubDate>Sat, 10 Nov 2007 14:54:00 GMT</pubDate><guid isPermaLink="false">f0b709d6-b45f-45a8-9225-c7cefc29f20d:7557</guid><dc:creator>Rich Bryant</dc:creator><slash:comments>0</slash:comments><description>&lt;p&gt;&amp;nbsp;If you fail to plan, you plan to fail.&lt;/p&gt;&lt;p&gt;In order to plan, you first need to assess your assetts.&amp;nbsp; As of current status, those are:&lt;/p&gt;&lt;p&gt;4 very talented analyst/developers&lt;/p&gt;&lt;p&gt;1 excellent project manager&lt;/p&gt;&lt;p&gt;1 technical author&lt;/p&gt;&lt;p&gt;A complete concept system&lt;/p&gt;&lt;p&gt;A few bits of concept art.&amp;nbsp; A lot of experience.&amp;nbsp; An achingly empty void of actual stuff.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;What we need is our documentation up to scratch first, and that means actual system docs comprising high-level design docs, system models, USE CASEs, and yeah, why not, test driven object models too.&lt;/p&gt;&lt;p&gt;Then we plan out a proof-of-concept.&lt;/p&gt;&lt;p&gt;Then we write tests which fail.&lt;/p&gt;&lt;p&gt;Then we make the tests pass.&lt;/p&gt;&lt;p&gt;Then we reverse engineer our working code back into the UML.&amp;nbsp;&lt;/p&gt;&lt;p&gt;We begin with the UML so my next post will be a short tutorial on UML for developers.&lt;br&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;img src="http://edgecase.net/devsite/aggbug.aspx?PostID=7557" width="1" height="1"&gt;</description><category domain="http://edgecase.net/devsite/blogs/a_clockwork_mind/archive/tags/Faith+Specific/default.aspx">Faith Specific</category><category domain="http://edgecase.net/devsite/blogs/a_clockwork_mind/archive/tags/Technodrivel/default.aspx">Technodrivel</category></item><item><title>Squaring the Circle</title><link>http://edgecase.net/devsite/blogs/a_clockwork_mind/archive/2007/11/09/squaring-the-circle.aspx</link><pubDate>Fri, 09 Nov 2007 17:10:00 GMT</pubDate><guid isPermaLink="false">f0b709d6-b45f-45a8-9225-c7cefc29f20d:7548</guid><dc:creator>Rich Bryant</dc:creator><slash:comments>6</slash:comments><description>&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Yeah, I'm back.&amp;nbsp; First, let's do the apologies.&amp;nbsp; Apart from what's stored on this site - and hence, not in my home - I have no code, no documentation, no designs, no art.&amp;nbsp; This was caused by an unfortunate incident involving hell not having such fury, and which saw rather a lot of destruction of hard drives in both my dev box and my backup server, but I look upon this as an opportunity to rationalize and rework.&lt;/P&gt;
&lt;P&gt;Second, the formalities.&amp;nbsp; Hi, people who give a shit and fuck you Prok.&amp;nbsp; And I will, too.&amp;nbsp; But you're going to need to wear this bag in case my eyemask slips and I don't know how we're going to cope if my earplugs fall out.&amp;nbsp; Anyway.&amp;nbsp; Moving swiftly on.&lt;/P&gt;
&lt;P&gt;Now then.&amp;nbsp; &lt;A class="" href="http://www.psychochild.org/?p=348"&gt;This is inspired by Psychochild&lt;/A&gt;, as so many good things are.&amp;nbsp; Not that this idea is necessarily good but hey, it's mine and it's the first design-related idea in ages so it makes me happy.&lt;/P&gt;
&lt;P&gt;Let's talk about WoW.&amp;nbsp; WoW has this big issue described quite eloquently as "Playing Alone Together".&amp;nbsp; It also has a big fat issue when it comes to endgame, because players have been effectively taught to solo everything and don't understand, want or see why they should need to group up with others.&lt;/P&gt;
&lt;P&gt;Now, here's the cunning plan.&lt;/P&gt;
&lt;P&gt;What you do is, you're developing for levels 70-80.&amp;nbsp; Up to lvl75, you keep the quests exactly as they are now.&amp;nbsp; Come lvl75, you start introducing parallel quest streams.&amp;nbsp; The first stream is the basic solo quest.&amp;nbsp; But there's not enough of them!&amp;nbsp; Players will whine!&amp;nbsp; But this is deliberate.&lt;/P&gt;
&lt;P&gt;The second stream is harder and will need 2-3 characters to get through it at all.&amp;nbsp; But the XP/Loot rewards are commensurately better.&amp;nbsp; And there are less solo-artists getting in your way.&amp;nbsp; Not instancing, just rely on overcrowding.&lt;/P&gt;
&lt;P&gt;For 79-80, I'd put in a third stream and reduce the amoutn fo available first and second-stream quests still further.&amp;nbsp; These also shouldn't be instanced, but should require 4-5 characters to get through them and be rewarded appropriately.&lt;/P&gt;
&lt;P&gt;What does this mean?&amp;nbsp; It means you can solo, but other people will piss you off while do it.&amp;nbsp; But those other people could be useful to you because if you team up, you could do the better quest line.&amp;nbsp; It's training the players to group by annoying them.&lt;/P&gt;
&lt;P&gt;And from there, you go to 5-man, 10-man and 25-man raids.&amp;nbsp; Because they've learned it.&lt;/P&gt;
&lt;P&gt;Your decision - smart or stupid?&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;img src="http://edgecase.net/devsite/aggbug.aspx?PostID=7548" width="1" height="1"&gt;</description><category domain="http://edgecase.net/devsite/blogs/a_clockwork_mind/archive/tags/Life/default.aspx">Life</category><category domain="http://edgecase.net/devsite/blogs/a_clockwork_mind/archive/tags/Design/default.aspx">Design</category><category domain="http://edgecase.net/devsite/blogs/a_clockwork_mind/archive/tags/MMORPGy/default.aspx">MMORPGy</category></item><item><title>I ain't dead.</title><link>http://edgecase.net/devsite/blogs/a_clockwork_mind/archive/2007/10/02/i-ain-t-dead.aspx</link><pubDate>Tue, 02 Oct 2007 10:20:00 GMT</pubDate><guid isPermaLink="false">f0b709d6-b45f-45a8-9225-c7cefc29f20d:7313</guid><dc:creator>Rich Bryant</dc:creator><slash:comments>8</slash:comments><description>&lt;P&gt;Although in all fairness, I've kind of wanted to be lately.&lt;/P&gt;
&lt;P&gt;Brief rundown:&lt;/P&gt;
&lt;P&gt;1. Moved mother out of ancestral home.&lt;/P&gt;
&lt;P&gt;2. Completed first Triathlon.&lt;/P&gt;
&lt;P&gt;3. Seperated from wife.&lt;/P&gt;
&lt;P&gt;4. Started new permie job.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;Anyway, #3 should be done with by tomorrow night and an end to the endless packing and boxes and just general heartache is in sight.&lt;/P&gt;
&lt;P&gt;I hope to be back to business here as soon as possible.&lt;/P&gt;
&lt;P&gt;Thank you all for your patience.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;img src="http://edgecase.net/devsite/aggbug.aspx?PostID=7313" width="1" height="1"&gt;</description><category domain="http://edgecase.net/devsite/blogs/a_clockwork_mind/archive/tags/Life/default.aspx">Life</category></item><item><title>Theory - update</title><link>http://edgecase.net/devsite/blogs/kynthelig/archive/2007/08/30/theory-update.aspx</link><pubDate>Thu, 30 Aug 2007 10:47:00 GMT</pubDate><guid isPermaLink="false">f0b709d6-b45f-45a8-9225-c7cefc29f20d:7085</guid><dc:creator>Chris</dc:creator><slash:comments>1</slash:comments><description>&lt;P&gt;Just got back from the exam and I've managed to pass my Driving Theory test.&lt;/P&gt;&lt;img src="http://edgecase.net/devsite/aggbug.aspx?PostID=7085" width="1" height="1"&gt;</description><category domain="http://edgecase.net/devsite/blogs/kynthelig/archive/tags/Life/default.aspx">Life</category><category domain="http://edgecase.net/devsite/blogs/kynthelig/archive/tags/Driving/default.aspx">Driving</category><category domain="http://edgecase.net/devsite/blogs/kynthelig/archive/tags/Theory/default.aspx">Theory</category></item><item><title>Theory</title><link>http://edgecase.net/devsite/blogs/kynthelig/archive/2007/08/29/theory.aspx</link><pubDate>Wed, 29 Aug 2007 13:10:00 GMT</pubDate><guid isPermaLink="false">f0b709d6-b45f-45a8-9225-c7cefc29f20d:7073</guid><dc:creator>Chris</dc:creator><slash:comments>0</slash:comments><description>&lt;P&gt;I&amp;nbsp;have my Driving Theory test tomorrow morning. Supposedly forty minutes worth of screen tapping in order to get the 30/35 questions correct that will enable me to take my Practical test before my end-of-September deadline.&lt;/P&gt;
&lt;P&gt;I know, I know. I'm a little old to be finally learning to drive. In my defence I live on an Island 30 miles long by 15 miles wide with great public transport.&lt;/P&gt;
&lt;P&gt;I, like many folks, assumed that the Theory Test would be realtively easy. Stopping distance at 70mph is such and such, that sign means I can expect to see elderly or disabled folks crossing the road soon, that sort of thing.&lt;/P&gt;
&lt;P&gt;Not so! On a whim I purchased the LDC Learn2Drive course for the PC and ran through a few of the mock exams. &lt;/P&gt;
&lt;P&gt;I am glad I did. &lt;/P&gt;
&lt;P&gt;Sure, the signposts and stopping distance questions are still a&amp;nbsp;breeze. As are the "Do you A) Wave your fists and sound your horn or B) Try to stay calm when a motorist pulls out on you?" questions.&lt;/P&gt;
&lt;P&gt;It's the more obscure ones that trip you up. Questions such as: &lt;/P&gt;
&lt;BLOCKQUOTE&gt;
&lt;P&gt;&lt;EM&gt;"In which book will you find a list of Disabled Motoring organisations?"&lt;/EM&gt;&lt;/P&gt;
&lt;P&gt;or&lt;/P&gt;&lt;/BLOCKQUOTE&gt;
&lt;BLOCKQUOTE&gt;
&lt;P&gt;&lt;EM&gt;"You have broken down. How far away from the vehicle must you place a triangular reflective warning sign?"&lt;/EM&gt;&lt;/P&gt;&lt;/BLOCKQUOTE&gt;
&lt;P&gt;Turns out my wife's car actually does have a reflective triangular warning sign underneath the spare tire. But I digress.&lt;/P&gt;
&lt;P&gt;The first mock exam I did from the DVD I managed to score 28 out of 35. That would have been a Fail and was a bit of a wake up call. &lt;/P&gt;
&lt;P&gt;My mistake was that&amp;nbsp;I assumed the Theory would be similar to those I've helped friends and family revise for in the past.&amp;nbsp;I've known that little Highway Code booklet verbatim for a while now and&amp;nbsp;I'd wager it would be enough if the exam was still taken verbally at the side of the road with the examiner, or&amp;nbsp; hand-written and hand-marked.&lt;/P&gt;
&lt;P&gt;The new CBT style exams requires a different approach to revision than simple memorisation, especially because they're so inflexible as to what the right answer is, so I've rearranged a bit of work,&amp;nbsp;swapped some overtime around&amp;nbsp;and settled down to do this thing properly.&lt;/P&gt;
&lt;P&gt;The last two mocks I've taken have each scored 32 and 33 out of 35 respectively.&amp;nbsp;Hopefully I can&amp;nbsp;maintain at least that average&amp;nbsp;when I practice tonight.&lt;/P&gt;
&lt;P&gt;As for why I have an end-of-September deadline? I'm landing States-side of The Pond for my wife's 30th birthday and there's a nice Mustang GT available as an upgrade to our Rental. &lt;/P&gt;
&lt;P&gt;It's a red one.&lt;/P&gt;&lt;img src="http://edgecase.net/devsite/aggbug.aspx?PostID=7073" width="1" height="1"&gt;</description><category domain="http://edgecase.net/devsite/blogs/kynthelig/archive/tags/Life/default.aspx">Life</category><category domain="http://edgecase.net/devsite/blogs/kynthelig/archive/tags/Driving/default.aspx">Driving</category><category domain="http://edgecase.net/devsite/blogs/kynthelig/archive/tags/Theory/default.aspx">Theory</category></item><item><title>Nuts.</title><link>http://edgecase.net/devsite/blogs/a_clockwork_mind/archive/2007/08/24/nuts.aspx</link><pubDate>Fri, 24 Aug 2007 12:04:00 GMT</pubDate><guid isPermaLink="false">f0b709d6-b45f-45a8-9225-c7cefc29f20d:7046</guid><dc:creator>Rich Bryant</dc:creator><slash:comments>1</slash:comments><description>&lt;p&gt;It looks like I owe &lt;a href="http://playnoevil.com/"&gt;Steven Davis&lt;/a&gt; a dollar.&lt;/p&gt;&lt;p&gt;&lt;a href="http://www.reghardware.co.uk/2007/08/24/wii_wins_console_war/" title="Wii wins Console War" target="_blank"&gt;Clicky&lt;/a&gt;.&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;img src="http://edgecase.net/devsite/aggbug.aspx?PostID=7046" width="1" height="1"&gt;</description><category domain="http://edgecase.net/devsite/blogs/a_clockwork_mind/archive/tags/Hardware/default.aspx">Hardware</category></item><item><title>Rekindling</title><link>http://edgecase.net/devsite/blogs/a_clockwork_mind/archive/2007/08/14/rekindling.aspx</link><pubDate>Tue, 14 Aug 2007 14:42:00 GMT</pubDate><guid isPermaLink="false">f0b709d6-b45f-45a8-9225-c7cefc29f20d:6965</guid><dc:creator>Rich Bryant</dc:creator><slash:comments>2</slash:comments><description>&lt;p&gt;Life and work have stalled me recently, but my enthusiasm is back.&amp;nbsp; Spurred by playing bad games and most of all, by &lt;a href="http://blogs.msdn.com/xna/archive/2007/08/13/announcing-xna-game-studio-2-0.aspx#comments" target="_blank"&gt;this announcement from Microsoft&lt;/a&gt;:&lt;/p&gt;&lt;blockquote&gt;&amp;nbsp;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;p&gt;Wow! It's hard to believe that a year ago on this blog we announced
the first release of XNA Game Studio Express. Now, here we are again at
Gamefest 2007 and, on behalf of the XNA Community Game Platform team, I
am pleased to announce our next release: XNA Game Studio 2.0. Let's
take a look at some of what's new in XNA Game Studio 2.0! &lt;/p&gt;&lt;p&gt;&lt;b&gt;What’s New with&lt;/b&gt;&lt;b&gt; &lt;/b&gt;&lt;b&gt;XNA Game Studio?&lt;/b&gt; &lt;/p&gt;&lt;ul&gt;&lt;li&gt;XNA Game Studio 2.0 works in &lt;i&gt;all versions &lt;/i&gt;of Visual Studio 2005. This includes Standard and Professional, as well as many other specific editions.&lt;br&gt;&lt;br&gt; &lt;/li&gt;&lt;li&gt;The new and improved interface makes it easier for you to manage your Xbox 360 console.&lt;br&gt;&lt;br&gt; &lt;/li&gt;&lt;li&gt;You’ll find that managing and building content is easier and more consistent in XNA Game Studio.&lt;br&gt;&lt;br&gt; &lt;/li&gt;&lt;li&gt;We’ve included project templates for content importers and processors.&lt;br&gt;&lt;br&gt; &lt;/li&gt;&lt;li&gt;You can configure how content is processed with the new ability to set parameters on Content Processors.&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;b&gt;What’s new in the&lt;/b&gt;&lt;b&gt; &lt;/b&gt;&lt;b&gt;XNA Framework? Now you can:&lt;/b&gt; &lt;/p&gt;&lt;ul&gt;&lt;li&gt;Create rich multiplayer games over Xbox LIVE using the new networking APIs. &lt;br&gt;&lt;br&gt; &lt;/li&gt;&lt;li&gt;Create Audio more effectively with the new XACT editor!&lt;br&gt;&lt;br&gt; &lt;/li&gt;&lt;li&gt;Host XNA Framework games easily inside a Windows Form.&lt;br&gt;&lt;br&gt; &lt;/li&gt;&lt;li&gt;Use the virtualized GraphicsDevice: no more special code to handle device reset and recreate!&lt;br&gt;&lt;br&gt; &lt;/li&gt;&lt;li&gt;Take
advantage of render targets that are more flexible, consistent, and
easier to use. Xbox 360 and Windows now support multiple render targets
(MRTs) as well.&lt;br&gt;&lt;br&gt; &lt;/li&gt;&lt;li&gt;Easily nest one component inside another thanks to improvements in GameComponent.&lt;br&gt;&lt;br&gt; &lt;/li&gt;&lt;li&gt;Enjoy many more enhancements and tweaks!&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;Most
of our development on this version has been in response to your
feedback. What you see here only scratches the surface of everything
new in XNA Game Studio 2.0. As we near the release of XNA Game Studio
coming late 2007, we'll have more information.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;The networking stack shall be ours!&amp;nbsp; Finally!&lt;/p&gt;&lt;p&gt;I hope it will integrate nicely with WCF on the server....&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&amp;nbsp;&lt;/blockquote&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;img src="http://edgecase.net/devsite/aggbug.aspx?PostID=6965" width="1" height="1"&gt;</description><category domain="http://edgecase.net/devsite/blogs/a_clockwork_mind/archive/tags/XNA/default.aspx">XNA</category></item><item><title>On Love and Death and Contracts</title><link>http://edgecase.net/devsite/blogs/a_clockwork_mind/archive/2007/08/04/on-love-and-death-and-contracts.aspx</link><pubDate>Sat, 04 Aug 2007 16:32:00 GMT</pubDate><guid isPermaLink="false">f0b709d6-b45f-45a8-9225-c7cefc29f20d:6897</guid><dc:creator>Rich Bryant</dc:creator><slash:comments>1</slash:comments><description>&lt;p&gt;You probably neither knew or cared, but last night another Foot and Mouth Disease outbreak was announced in England.&amp;nbsp; Even now, all farms are being sealed off, all movement of livestock is a criminal offence until restrictions are lifted.&lt;/p&gt;&lt;p&gt;All the animals on that little farm near Guildford are being slaughtered and burned.&lt;/p&gt;&lt;p&gt;All farm animals within a 3 kilometer radius will be slaughtered and burned over the next week.&amp;nbsp;&lt;/p&gt;&lt;p&gt;This might effect some our attitudes to what we do, but I'm going to talk about farming and about meat and about love and about the implicit contract involved in the whole process.&lt;/p&gt;&lt;p&gt;My father had 112 acres of wonderful light sandy soil in Wiltshire.&amp;nbsp; He was a "small farmer", always an amusing description for such a huge man.&amp;nbsp; At its height in 1999/2000, he kept 130 head of organic beef cattle. &amp;nbsp;&amp;nbsp;&lt;/p&gt;&lt;p&gt;The last outbreak of FMD was in 2001.&amp;nbsp; That time, it took two weeks before anyone imposed movement restrictions because the Ministry of Agriculture (since rebranded in an unsuccessful effort to dodge the sheer loathing they inspired at that time) was panicking and trying to take orders from their uncaring masters in Brussels.&lt;/p&gt;&lt;p&gt;By the time the movement ban was imposed, the disease was reasonably widespread, although not yet at epidemic levels.&lt;/p&gt;&lt;p&gt;The Ministry appointed a statistician, Professor Roy Meadows, to the containment action.&amp;nbsp; This was the man who in 1988 had predicted 25 million deaths from CJD by 2000 so perhaps they knew what they getting.&lt;/p&gt;&lt;p&gt;Meadows instigated a 3km burning policy around every suspected outbreak in the country.&amp;nbsp; Over 8 millon cattle and untold numbers of sheep and pigs were shot by men in NBC suits out there in the fields then piled in heaps and burned.&amp;nbsp; Confirmed cases of FMD were later assessed at 340 among seventeen herds.&lt;/p&gt;&lt;p&gt;We never got an outbreak at home.&amp;nbsp; We got the cattle in as soon as the first outbreak hit the news, we quarantined them. However, nearly two miles away, a man lived who had moved from London the year before and had bought some pedigree sheep as a hobby.&amp;nbsp; He refused to pen them in, and one of them developed a limp so he immediately called in the Ministry. Any farmer could have told him the animal had snagged its hoof on some rocks, but he knew nothing.&amp;nbsp; So he called them.&lt;br&gt;&lt;/p&gt;&lt;p&gt;Everything within 3km was slaughtered.&amp;nbsp; We were just inside the radius.&lt;/p&gt;&lt;p&gt;Before that time, we suffered quite badly under the BSE restrictions.&amp;nbsp; Even though we had a fully organic herd, this made no difference.&amp;nbsp; "British beef" was suddenly evil and we barely scratched a living, despite the fact that we could absolutely guarantee no BSE in our herd.&amp;nbsp; But my dad kept the faith.&lt;/p&gt;&lt;p&gt;He loved his animals.&amp;nbsp; He named every one.&amp;nbsp; Not fancy pedigree names, mostly silly pet names, something reflective of each animal's personality because he knew them all so well.&amp;nbsp; He cared about each one.&lt;/p&gt;&lt;p&gt;This may confuse people who don't work on the land, because they were beef cattle and they all went for slaughter in the end, but that's the great mystery and the root of all religions.&amp;nbsp; When you raise meat, you do it with love.&amp;nbsp; When you kill your beloved cattle, you do it with love and you know that the bargain is there - this meat will be eaten, tasted, it will bring joy.&amp;nbsp; People will respect that something loved and valued died to feed them, to give them life.&amp;nbsp;&lt;/p&gt;&lt;p&gt;Butchers will show care and pride in their work as they prepare the meat. Chefs and cooks and people at home will show care in their cooking, everyone who eats will understand this bargain and without ever needing to take a moment to think about it, they will understand this sacrifice which is made for them.&lt;/p&gt;&lt;p&gt;This is why the disconnect between country and town is so very wrong.&amp;nbsp; People in towns buy prepacked meat from supermarkets who care only about their profit margins.&amp;nbsp; Food is sanitized and artificially beautified, made to look like any other commodity.&amp;nbsp; This push away from our ancient understanding leads to massive factory farms and battery hens and pigs then never see natural light and the uncaring, unconscious cruelty of a society which has lost all memory of where it came from and what it is.&lt;/p&gt;&lt;p&gt;Do the kids who thoughtlessly scarf a Big Mac ever consider the literal life and death nature of their actions?&amp;nbsp; Don't bother to answer, please.&lt;/p&gt;&lt;p&gt;After the slaughter, something broke inside my father.&amp;nbsp; He no longer named new cattle, he no longer seemed capable of bringing himself to love them.&amp;nbsp; Two years after the cull finished, on the very night of the day the compensation cheque finally arrived, he died from a massive heart attack despite having never showed any signs of a weak heart or having any family history of it.&amp;nbsp; He was sixty-five years old, still the strongest man I ever knew.&lt;/p&gt;&lt;p&gt;His heart was broken, it just took that long for him to finally admit it.&lt;/p&gt;&lt;p&gt;My father loved his animals and he could not bear their senseless, wasteful, uncaring deaths.&amp;nbsp; He could not bear that they died without love.&amp;nbsp; I still cannot bear the wasteful death of my father from a broken heart; it probably shows.&lt;/p&gt;&lt;p&gt;But I can still keep to the contract.&amp;nbsp; When I eat, I think about what I'm eating and the years of work and care and love that made it possible.&amp;nbsp; I think about blood sacrifice and life and death. And if ever I think about waste, it's not litter or municipal landfills I see in my head, it's huge pyres with black smoke pouring from them and the sensless destruction of a life's work.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;img src="http://edgecase.net/devsite/aggbug.aspx?PostID=6897" width="1" height="1"&gt;</description><category domain="http://edgecase.net/devsite/blogs/a_clockwork_mind/archive/tags/Life/default.aspx">Life</category></item><item><title>Levels suck, skills suck; the other reason</title><link>http://edgecase.net/devsite/blogs/a_clockwork_mind/archive/2007/07/16/levels-suck-skills-suck-the-other-reason.aspx</link><pubDate>Mon, 16 Jul 2007 08:59:00 GMT</pubDate><guid isPermaLink="false">f0b709d6-b45f-45a8-9225-c7cefc29f20d:6727</guid><dc:creator>Rich Bryant</dc:creator><slash:comments>5</slash:comments><description>&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;I was just talking to somebody who used to be my friend.&amp;nbsp; A long time ago.&amp;nbsp; We fell out, over the concept of Skinner boxes.&amp;nbsp; See, I had design ideas.&amp;nbsp; He had design ideas.&amp;nbsp; I'm a programmer.&amp;nbsp; He isn't.&amp;nbsp; This gives me balance of power over who gets their ideas implemented because I don't want to code Skinner boxes.&amp;nbsp; I don't want to code little boxes of Skills or certainly not levels.&amp;nbsp; Skills suck because you can never balance the damned things.&lt;/p&gt;&lt;p&gt;Classes suck for all the reasons that many others have already illuminated but mostly, in my opinion, because of Level25 Despair.&lt;/p&gt;&lt;p&gt;Level25 Despair is what the player feels when their character reaches level25 (or any similar point between 1/3 and 1/2 way through the fixed progression).&amp;nbsp; It basically says "Christ.&amp;nbsp; It's taken me [%a stupid amount of time] doing [$something uninteresting] to get even a third of the way through Level25.&amp;nbsp; Level26 is going to be worse.&amp;nbsp; There are 70/90/[%Another Number] levels.&amp;nbsp; That means I'm going to spend an enormous amount of time being really quite bored.&amp;nbsp; Fuck that noise.&amp;nbsp; Time for some HALO."&lt;/p&gt;&lt;p&gt;Then you've got Level45 Despair to look forward to after that.&amp;nbsp; Are we excited yet?&amp;nbsp; Didn't think so.&lt;/p&gt;&lt;p&gt;Most grind-based MMOs these days try to make the process a little less boring.&amp;nbsp; Quests and such.&amp;nbsp; But once you've run 25 levels worth of quests, you're pretty sick of them.&amp;nbsp; Some of them encourage social play by making characters advance faster if grouped.&amp;nbsp; This just means you have a whole lot of really bored people doing something boring in the vain hope that achieving level 26/36/56/60/70/90 (delete as appropriate) will open up content to them which is interesting.&amp;nbsp; Which it will be.&amp;nbsp; For a day.&amp;nbsp; After that, it's just a different grind.&lt;/p&gt;&lt;p&gt;The thing about design -not code, design- is that really it's only possible to evangelize and motivate if you believe in what you're evangelizing.&amp;nbsp; Or if you're a natural con-artist, I suppose.&amp;nbsp; And i hate level25 despair.&amp;nbsp; I hate all the despair in all the levels.&amp;nbsp; I hate knowing that some basement-dwelling spotty little virgin can be "tougher" than me because he spends 72-hours straight grinding in a manner that I both can't and won't.&amp;nbsp; I thinking that I have to somehow earn the right to enjoy content that I've already paid for by running pointless and inappropriate quests for dispensing machines that will send the next person to do exactly what I just did. I'm a pretty talented guy; I'd quite like the opportunity to showcase that.&lt;/p&gt;&lt;p&gt;I want to be able to play for an hour and enjoy whatever content I feel like enjoying.&amp;nbsp; And then I want to be able stop when I choose and do something else.&amp;nbsp; If I enthuse about a game to my friend and the amazing things that are in it, I don't want to show him screenshots.&amp;nbsp; I want him to log in and me to meet him and take him there. I want him to have a chance to do what I can do, even if I've been a subscriber for four years and he's never played a computer game before.&lt;/p&gt;&lt;p&gt;So these are the choices that influence my designs.&lt;/p&gt;&lt;p&gt;My ex-friend, he's a DING junkie.&amp;nbsp; He likes code to tell him when he's achieved something and when he should be satisfied.&amp;nbsp; He likes food pellets.&amp;nbsp; He's a rat in a cage.&amp;nbsp; Not that I told him this ages ago, or at least, not until the argument stopped being about what's enjoyable and started being about who can be more personally offensive to whom.&amp;nbsp; Luckily, it's really hard work to offend me.&amp;nbsp; My ex-friend's skin isn't quite so thick, which is why he decided that it was was "ex" in the first place.&lt;/p&gt;&lt;p&gt;I just let him go.&lt;/p&gt;&lt;p&gt;Maybe I am a rat after all.&amp;nbsp; But I'm not in a cage.&lt;/p&gt;&lt;p&gt;&lt;br&gt;&amp;nbsp;&lt;/p&gt;&lt;img src="http://edgecase.net/devsite/aggbug.aspx?PostID=6727" width="1" height="1"&gt;</description><category domain="http://edgecase.net/devsite/blogs/a_clockwork_mind/archive/tags/Life/default.aspx">Life</category><category domain="http://edgecase.net/devsite/blogs/a_clockwork_mind/archive/tags/Design/default.aspx">Design</category><category domain="http://edgecase.net/devsite/blogs/a_clockwork_mind/archive/tags/MMORPGy/default.aspx">MMORPGy</category></item><item><title>Crunchy crunchy crunch</title><link>http://edgecase.net/devsite/blogs/a_clockwork_mind/archive/2007/07/12/crunchy-crunchy-crunch.aspx</link><pubDate>Thu, 12 Jul 2007 17:49:00 GMT</pubDate><guid isPermaLink="false">f0b709d6-b45f-45a8-9225-c7cefc29f20d:6703</guid><dc:creator>Rich Bryant</dc:creator><slash:comments>0</slash:comments><description>&lt;p&gt;I haven't been doing much of anything except work, and deadline is next Saturday night so you got another week of blessed silence from me approaching.&lt;/p&gt;&lt;p&gt;Unless i kill somebody.&amp;nbsp; Which seems more likely by the hour.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;img src="http://edgecase.net/devsite/aggbug.aspx?PostID=6703" width="1" height="1"&gt;</description></item><item><title>Who? Why? When? Where?  </title><link>http://edgecase.net/devsite/blogs/kronecker_delta/archive/2007/07/06/who-why-when-where.aspx</link><pubDate>Fri, 06 Jul 2007 16:34:00 GMT</pubDate><guid isPermaLink="false">f0b709d6-b45f-45a8-9225-c7cefc29f20d:6664</guid><dc:creator>Ben</dc:creator><slash:comments>0</slash:comments><description>&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;The only console hooked up at home is a slim PS2 that the kids got for Christmas last year.&lt;SPAN style="mso-spacerun:yes;"&gt;&amp;nbsp; &lt;/SPAN&gt;They’ve enjoyed various games on it but the two in the current rotation are Guitar Hero 2 and SSX Tricky.&lt;SPAN style="mso-spacerun:yes;"&gt;&amp;nbsp; &lt;/SPAN&gt;Coincidentally or not, I bought both of them.&lt;SPAN style="mso-spacerun:yes;"&gt;&amp;nbsp; &lt;/SPAN&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;These two games illustrate two approaches to a pretty common game design ‘problem’… keeping track of a player’s advancement through the game.&lt;SPAN style="mso-spacerun:yes;"&gt;&amp;nbsp; &lt;/SPAN&gt;GH2 is designed to track multiple players’ progress through the game with discrete ‘bands’ that are created.&lt;SPAN style="mso-spacerun:yes;"&gt;&amp;nbsp; &lt;/SPAN&gt;Within this band is saved songs completed, scores, phat lewt purchased with gig money, etc.&lt;SPAN style="mso-spacerun:yes;"&gt;&amp;nbsp; &lt;/SPAN&gt;On the other hand, Tricky has no individual player tracking besides entering your name when you get a high score or record time.&lt;SPAN style="mso-spacerun:yes;"&gt;&amp;nbsp; &lt;/SPAN&gt;You don’t have to change your player profile in order to select a different ‘toon’ to run a race with and advance.&lt;SPAN style="mso-spacerun:yes;"&gt;&amp;nbsp; &lt;/SPAN&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;Guitar Hero is not an RPG by any means… but the ‘band advancement’ aspect of it lends itself to a RPG-ish grinding mentality to the game.&lt;SPAN style="mso-spacerun:yes;"&gt;&amp;nbsp; &lt;/SPAN&gt;My friends an I have, in the past, adopted the same gamestyle to Tricky by ‘calling dibs’ on particular toons and only playing them.&lt;SPAN style="mso-spacerun:yes;"&gt;&amp;nbsp; &lt;/SPAN&gt;My room-mate would always board with Kaori and I’d always board with Eddie.&lt;SPAN style="mso-spacerun:yes;"&gt;&amp;nbsp; &lt;/SPAN&gt;Handing the controller back and forth, we’d trade off on runs, putting our respective handles in when we would nail a high score.&lt;SPAN style="mso-spacerun:yes;"&gt;&amp;nbsp; &lt;/SPAN&gt;It’s a lot like a classic arcade game, taking turns popping quarters into Pacman or Double Dragon.&lt;SPAN style="mso-spacerun:yes;"&gt;&amp;nbsp; &lt;/SPAN&gt;Conversely, when taking turns in Guitar Hero, you have to back out of the menus up to the ‘select band’ level.&lt;SPAN style="mso-spacerun:yes;"&gt;&amp;nbsp; &lt;/SPAN&gt;This can be annoying sometimes.&lt;SPAN style="mso-spacerun:yes;"&gt;&amp;nbsp; &lt;/SPAN&gt;There may be a quicker way to back out to select a different band, but I don’t know what it is. &lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;‘Back in the day’, we followed the same pattern with other video games.&lt;SPAN style="mso-spacerun:yes;"&gt;&amp;nbsp; &lt;/SPAN&gt;You take your turn, play until your guys are all dead, then it’s the next person’s turn.&lt;SPAN style="mso-spacerun:yes;"&gt;&amp;nbsp; &lt;/SPAN&gt;Super Mario Brothers was, arguably, a kind of RPG.&lt;SPAN style="mso-spacerun:yes;"&gt;&amp;nbsp; &lt;/SPAN&gt;The game was action/adventure, exploring a world.&lt;SPAN style="mso-spacerun:yes;"&gt;&amp;nbsp; &lt;/SPAN&gt;Legend of Zelda was more of an RPG, but you still had ‘lives’.&lt;SPAN style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp; &lt;/SPAN&gt;You had ‘save games’ in Zelda…&lt;SPAN style="mso-spacerun:yes;"&gt;&amp;nbsp; &lt;/SPAN&gt;Metroid had ‘save codes’.&lt;SPAN style="mso-spacerun:yes;"&gt;&amp;nbsp; &lt;/SPAN&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;Games like World of Warcraft are more glorified versions of Zelda.&lt;SPAN style="mso-spacerun:yes;"&gt;&amp;nbsp; &lt;/SPAN&gt;You pick your ‘save game’ and then run around gathering loot, advancing your story, etc.&lt;SPAN style="mso-spacerun:yes;"&gt;&amp;nbsp; &lt;/SPAN&gt;From this perspective, WoW is little different than Diablo with more people and ‘better’ graphics.&lt;SPAN style="mso-spacerun:yes;"&gt;&amp;nbsp; &lt;/SPAN&gt;The more immersive, non-arcadey nature of these games, however, lend themselves to PC gaming more than console gaming.&lt;SPAN style="mso-spacerun:yes;"&gt;&amp;nbsp; &lt;/SPAN&gt;How often do you see people ‘hot seat’ while PC gaming, taking turns playing?&lt;SPAN style="mso-spacerun:yes;"&gt;&amp;nbsp; &lt;/SPAN&gt;&lt;SPAN style="mso-spacerun:yes;"&gt;&amp;nbsp;&lt;/SPAN&gt;Meanwhile, how often are there multiple versions of the same console in a household for gaming?&lt;SPAN style="mso-spacerun:yes;"&gt;&amp;nbsp; &lt;/SPAN&gt;Halo multiplayer is nice with multiple Xboxes but is still a poor-man’s LAN party.&lt;SPAN style="mso-spacerun:yes;"&gt;&amp;nbsp; &lt;/SPAN&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;Of course… most games these days have at least two play modes… single-player and multiplayer.&lt;SPAN style="mso-spacerun:yes;"&gt;&amp;nbsp; &lt;/SPAN&gt;One could argue that games like WoW or Eve Online are always multiplayer but of course, one would be wrong.&lt;SPAN style="mso-spacerun:yes;"&gt;&amp;nbsp; &lt;/SPAN&gt;You can play for years of your life in those games without ever chatting with another human or playing ‘with’ them.&lt;SPAN style="mso-spacerun:yes;"&gt;&amp;nbsp; &lt;/SPAN&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;There are many examples and none of them work everywhere.&lt;SPAN style="mso-spacerun:yes;"&gt;&amp;nbsp; &lt;/SPAN&gt;The two fundamental questions to be answered are ‘When does the game need to know who you are?’ and ‘Why does the game need to know who you are?’&lt;SPAN style="mso-spacerun:yes;"&gt;&amp;nbsp; &lt;/SPAN&gt;Depending on the game, ‘who you are’ may vary from &lt;SPAN style="mso-spacerun:yes;"&gt;&amp;nbsp;&lt;/SPAN&gt;defining your ‘high score handle’ to a fully-customized UI and game experience.&lt;SPAN style="mso-spacerun:yes;"&gt;&amp;nbsp; &lt;/SPAN&gt;The ‘why’ drives the ‘when’ which helps define the ‘how’ of learning the ‘who’.&lt;SPAN style="mso-spacerun:yes;"&gt;&amp;nbsp; &lt;/SPAN&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/P&gt;&lt;img src="http://edgecase.net/devsite/aggbug.aspx?PostID=6664" width="1" height="1"&gt;</description></item><item><title>Nintendo wants you to write Wii games</title><link>http://edgecase.net/devsite/blogs/a_clockwork_mind/archive/2007/06/28/nintendo-wants-you-to-write-wii-games.aspx</link><pubDate>Thu, 28 Jun 2007 09:56:00 GMT</pubDate><guid isPermaLink="false">f0b709d6-b45f-45a8-9225-c7cefc29f20d:6599</guid><dc:creator>Rich Bryant</dc:creator><slash:comments>1</slash:comments><description>&lt;p&gt;&lt;a href="http://www.reghardware.co.uk/2007/06/28/nintendo_readies_wii_programming_tool/" target="_blank"&gt;http://www.reghardware.co.uk/2007/06/28/nintendo_readies_wii_programming_tool/&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Whoah.&amp;nbsp; I was expecting this, but not for another year or so. For those who don't follow links, Nintendo are releasing WiiWare, following Microsoft's lead in freely available console-game creation kits which MS have forged with &lt;a href="http://www.xna.com/" target="_blank"&gt;XNA Studio&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;Depending on how long the environment takes to be released, this might considerably lengthen the lifespan of the Wii as a device.&lt;/p&gt;&lt;p&gt;&lt;br&gt;&amp;nbsp;&lt;/p&gt;&lt;img src="http://edgecase.net/devsite/aggbug.aspx?PostID=6599" width="1" height="1"&gt;</description><category domain="http://edgecase.net/devsite/blogs/a_clockwork_mind/archive/tags/Technodrivel/default.aspx">Technodrivel</category><category domain="http://edgecase.net/devsite/blogs/a_clockwork_mind/archive/tags/Hardware/default.aspx">Hardware</category></item><item><title>The Lifechanging Books Meme</title><link>http://edgecase.net/devsite/blogs/a_clockwork_mind/archive/2007/06/20/the-lifechanging-books-meme.aspx</link><pubDate>Wed, 20 Jun 2007 10:30:00 GMT</pubDate><guid isPermaLink="false">f0b709d6-b45f-45a8-9225-c7cefc29f20d:6520</guid><dc:creator>Rich Bryant</dc:creator><slash:comments>7</slash:comments><description>&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;span class="ljuser" style="white-space:nowrap;"&gt;&lt;/span&gt; My much better half, or by volume, my much better third, has a meme going.&amp;nbsp; Since it's an interesting one, I shall attempt to propagate it.&lt;br&gt;&lt;/p&gt;&lt;p&gt;The task is, name the books that changed your life.&amp;nbsp; As far as i know, there's no upper or lower limit on the number of books.&amp;nbsp; It's also a tough call.&amp;nbsp; When first challenged, i thought it'd be easy.&amp;nbsp; Then i got stuck.&amp;nbsp; Then i really, really thought about it and realized that life-changing books are rare and also that they tend to happen when you're young enough that your life changes on a day-to-day basis.&lt;/p&gt;&lt;p&gt;Compiling this list felt really pretentious.&amp;nbsp; I thought i'd be throwing in a few curveballs and naming funky works by William Gibson and Iain Banks, Carl Hiaasen and Chuck Pahlaniuk.&amp;nbsp; But they didn't change my life.&amp;nbsp; They changed my week or my weekend, but not my life.&amp;nbsp; The following is not an easy list either to name or to read and i would never have bothered with most of them if i hadn't been under threat of a beating and loss of sports for failing to do so.&amp;nbsp; But, under duress and full of resentment, i read them and they changed me.&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;br&gt;#1. The bible. No,
really. It changed my life. After i read it, i never really believed
another damn thing anyone ever told me. If that, the most important
thing in the universe, they all said, if that was mere fiction - as it
self-evidently is from start to finish - then lies and fictions are all
we have.&lt;br&gt;&lt;br&gt;#2 - Q by Luthor Blisset. Luthor Blisset never wrote of
a word of it but it's a work of absolute genius. Q teaches us how
belief turns into cynicism which eventually becomes weariness at life
and how it works.&lt;br&gt;&lt;br&gt;#3 - Foucault's Pendulum by Umberto Eco. This
is a story of how amused cynicism turns into belief and belief destroys
everything despite its utter falsity.&amp;nbsp; We are none of us immune to these fantasies, it says.&amp;nbsp; And it's right.&lt;br&gt;&lt;br&gt;#4 - Moonfleet by John
Meade Faulkner. This teaches that there's no good people or bad people
and that everyone does bad things, but that doesn't mean that's all
they do. I read Moonfleet when i was six. I've been looking for it ever
since.&lt;br&gt;&lt;br&gt;#5 - The Gallic Wars by Gaius Julius Caesar.&amp;nbsp; Like most
of my updated list, this was read under threat of Jesuitical violence
at school, and to make it worse, in the original Latin.&amp;nbsp; Nevertheless,
once you get the hang of it, Caesar wrote his propaganda very
beautifully.&amp;nbsp; The syle is sparse but every phrase is perfectly chosen
in a manner approaching that of Japanese poetry.&amp;nbsp; Caesar's choice of
word-orders and even his use of military terminology in relation to
interpersonal affairs is not only indiciative of the immense strategic
capabilities which he was, let's be honest, showing off about, but it
also echoes down through the centuries to display clearly the origins
of formal English speech.&amp;nbsp; If you think you can speak English, read
Caesar.&amp;nbsp; In Latin.&lt;br&gt;&lt;br&gt;#6 - Paradise Lost by John Milton.&amp;nbsp; I've been
known to be somewhat scornful of poetry (and the "of poetry" bit may be
redundant...) but when you read Milton, it takes you a long time to
actually figure out that poetry is what it is.&amp;nbsp; The endless rolling
verses numb the mind slightly and you stop noticing them until, and
this is important, you try to remember any of it.&amp;nbsp; Then the verses and
meter do their magic and the phrase or stanza you were thinking of
appears whole in your mind.&amp;nbsp; I don't know why Milton works better than
other classic poetic works for this, but i can't recall swathes of
Beowulf or any of the Sagas whereas Milton leaps straight back into my
head.&lt;br&gt;&lt;br&gt;Also, there's a fair chance that if Milton had been
writing any time before about 500AD most of the Western world would now
be Satanists and it would mean something very different.&amp;nbsp; Do thou the
Devil's work.&lt;br&gt;&lt;br&gt;#7 - The inevitable Godel, Escher, Bach by Douglas
R. Hofstadter.&amp;nbsp; I won't go into details but most of you already know
why and how.&lt;br&gt;&lt;br&gt;#8 - Summa Theologica by St Thomas Aquinas and this
one's a tie with Opus Minor de Ocularis by Roger Bacon.&amp;nbsp; Because
learning how to think and how to ask questions is the most important
thing we can ever learn, and Bacon and d'Aquino summed it up in
theological terms.&amp;nbsp; Aristotle is also worth a crack but to be honest, i
found him somewhat dry - St Tom and Old Roj are lively and enthusiastic
by contrast.&lt;br&gt;&lt;br&gt;So, now to tag people who won't notice.&lt;/p&gt;&lt;p&gt;&lt;a href="http://www.programmerjoe.com/" target="_blank"&gt;Joe Ludwig&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://www.playnoevil.com/" target="_blank"&gt;Steven Davis&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://www.psychochild.org" target="_blank"&gt;Brian Green&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://www.nerfbat.com" target="_blank"&gt;Ryan Shwayder&lt;/a&gt;&lt;br&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://www.brokentoys.org" target="_blank"&gt;Scott Jennings&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;&lt;img src="http://edgecase.net/devsite/aggbug.aspx?PostID=6520" width="1" height="1"&gt;</description><category domain="http://edgecase.net/devsite/blogs/a_clockwork_mind/archive/tags/Books/default.aspx">Books</category></item><item><title>Blanked</title><link>http://edgecase.net/devsite/blogs/a_clockwork_mind/archive/2007/06/04/blanked.aspx</link><pubDate>Mon, 04 Jun 2007 13:41:00 GMT</pubDate><guid isPermaLink="false">f0b709d6-b45f-45a8-9225-c7cefc29f20d:6380</guid><dc:creator>Rich Bryant</dc:creator><slash:comments>1</slash:comments><description>&lt;p&gt;I'm spending today writing a physical design spec document because i have Blanked.&amp;nbsp; And it'll last all day, i know from experience.&lt;/p&gt;&lt;p&gt;Today, my own code means nothing to me.&amp;nbsp; It might as well be written in Sumerian stick-writing and describe the inner workings of the female mind because i do not understand it at all.&lt;/p&gt;&lt;p&gt;Everyone else's code is even worse.&lt;/p&gt;&lt;p&gt;Blanking usually only lasts the period between sleep sessions - this is not a constant - and it's not common.&amp;nbsp; Maybe once per year, maybe once every 18 months.&amp;nbsp; So i'm not too worried about it.&amp;nbsp; The first time it happens, it's terrifying&amp;nbsp; - and it's not just me, this happens to pretty much every programmer i ever met, we just try to repress the memory as quickly as possible - and you think you'll never be able to properly understand this mad esoteric shit ever again.&amp;nbsp; Luckily, you're as wrong as you would be if you were asked to make any estimates on the day that you happen to blank.&lt;/p&gt;&lt;p&gt;I'm going to sit here and fiddle with graphs and font-sizes and make myself look busy.&lt;/p&gt;&lt;p&gt;Don't ask me anything.&lt;/p&gt;&lt;p&gt;&lt;br&gt;&amp;nbsp;&lt;/p&gt;&lt;img src="http://edgecase.net/devsite/aggbug.aspx?PostID=6380" width="1" height="1"&gt;</description><category domain="http://edgecase.net/devsite/blogs/a_clockwork_mind/archive/tags/Life/default.aspx">Life</category><category domain="http://edgecase.net/devsite/blogs/a_clockwork_mind/archive/tags/Technodrivel/default.aspx">Technodrivel</category></item><item><title>I see George's point now... </title><link>http://edgecase.net/devsite/blogs/kronecker_delta/archive/2007/05/21/i-see-george-s-point-now.aspx</link><pubDate>Tue, 22 May 2007 03:54:00 GMT</pubDate><guid isPermaLink="false">f0b709d6-b45f-45a8-9225-c7cefc29f20d:6230</guid><dc:creator>Ben</dc:creator><slash:comments>0</slash:comments><description>&lt;p&gt;I've gone through a wide range of emotions regarding George Lucas in the last 25-odd years.&amp;nbsp; That first time that I saw Star Wars was at the Cinema 70 in St Cloud, Minnesota.&amp;nbsp; One huge theater with cold war-era architecture, cinderblocks and white paint.&amp;nbsp; There was a balcony which was of course where you had to be to watch a movie.&amp;nbsp; I don't remember much from that viewing besides the images of TIE fighters and X-wings flying through the air and that screaming whine of the TIEs.&amp;nbsp; By the time Empire came out, I was more aware of what the hell was going on and the Cinema 70 was gone, replaced by a shitty small multiplex.&amp;nbsp; When we walked out of Empire, I was talking to my friends about the next movie and when I found out it would be three years we'd have to wait, I cried out in anguish.&amp;nbsp; &lt;/p&gt;&lt;p&gt;Return of the Jedi is my first memory of disappointment.&amp;nbsp; Brought to me by Lucas, I didn't realize at the time how angry ewoks would make me in later years.&amp;nbsp; How was I to know at the tender age of 10 that the shamelessly commercial marketing of the army of teddy bears was the way the world works?&amp;nbsp; I was still surrounded by innocence and idealism.&amp;nbsp; I later heard rumors that the original vision of Lucas was for three trilogies... how wonderful that would be!&amp;nbsp; I started to resent anything that Lucas worked on, since in my mind he 'should' have been 'finishing' the Star Wars saga.&amp;nbsp; (I went through a similar deal with Stephen King and his Dark Tower series).&lt;/p&gt;&lt;p&gt;&amp;nbsp;Late in the 90s, Star Wars was reborn.&amp;nbsp; The re-release of the original trilogy with new, improved scenes was fantastic, I thought.&amp;nbsp; Many of the scenes added to A New Hope were cool to see... except everything related to Han Solo.&amp;nbsp; The crappy green screen work of Jabba in the Falcon's hanger and the oft-maligned revisioning of Greedo's demise... sucked.&amp;nbsp; But this was Star Wars... it was on the big screen!&amp;nbsp; Empire was awesome as it always is... but then Jedi brought with it disappointment once again.&amp;nbsp; Little was changed in the movie itself and as I've grown older, the clumsy plot and shitty acting have only gotten worse for me.&amp;nbsp; But then at the very end Lucas had to fuck with something that absolutely had no need to be changed... the song played by the ewoks after the Death Star is destroyed.&amp;nbsp; I can still hear it playing in my head, the original song... and I can't for the life of me remember the new one because I've only heard it once... because I feel absolutely no desire to watch that version of that movie ever, ever again.&amp;nbsp; &lt;/p&gt;&lt;p&gt;&amp;nbsp;Phantom Menace sucked, of course, but I didn't realize how much it sucked until Attack of the Clones came out.&amp;nbsp; I realized how much better a new Star Wars movie could be when Jar-Jar's role was severely limited.&amp;nbsp; I later tried to watch Phantom Menace and absolutely couldn't even watch the scenes with Jar-Jar in them.&amp;nbsp; His idiotic babble and inane slapstick antics could appeal only to imbeciles and grade school children.&amp;nbsp; That's when I started making the connection... the ewoks.&amp;nbsp; The success of the ewoks lead to the creation of a character like Jar-Jar... which is why that film is unwatchable.&amp;nbsp; &lt;/p&gt;&lt;p&gt;&amp;nbsp;It's been argued to me that the reason there were funny, cute ewoks was because of the popularity of Artoo and SeeThreepio.&amp;nbsp; To that I say 'bugger off'.&amp;nbsp; Stumbling teddy bears with limp stone-headed spears taking down imperial troops in armor?&amp;nbsp; No.&amp;nbsp; Bullshit.&amp;nbsp; I know there are those that love ewoks because of that, implying that they're really badass... but I don't buy it.&amp;nbsp; I can't, I never will.&amp;nbsp; To me it just means that the center of the entire saga (Jedi and Phantom Menace) are just not worth watching at all.&amp;nbsp; &lt;/p&gt;&lt;p&gt;&amp;nbsp;At some point between Episode 2 and Episode 3, I read a lot about Star Wars.&amp;nbsp; I tried to read every novel that was set during the Clone Wars so I would know as much as I could leading up to Ep3... including the childrens' books about Boba Fett (there's an interesting concept for childrens' books...)&amp;nbsp; One of the things I read was an interview from Lucas where in answering criticisms about Phantom Menace he said "well, it's my movie and I'll make it the way I want it."&amp;nbsp; At the time my response was 'You fucking asshole!!!!'&amp;nbsp; The fact that he's got so damn much money just jacked up my ire.&amp;nbsp; &lt;/p&gt;&lt;p&gt;&amp;nbsp;I've reached a point, though, where I can see... maybe... where George was coming from.&amp;nbsp; The fact of the matter is that you can't ever make everyone happy.&amp;nbsp; George knew that he really couldn't go wrong with a Star Wars movie... and even if he DID screw it up, he has so much money it really wouldn't matter to him financially.&amp;nbsp; If it even just broke even, he was fine.&amp;nbsp; And with ILM at his disposal, he's guaranteed to be able to re-release the same movies every few years for the rest of his life and will always make money on it... because he owns a mythos so beloved by so many.&amp;nbsp; And if so many love it... why really SHOULD he give a shit about one or ten or ten thousand people that are pissed because he emasculated Han Solo in his retelling of Episode 4?&amp;nbsp; &lt;/p&gt;&lt;p&gt;It honestly must be nice to be George... to be able to say: "Hm.&amp;nbsp; It doesn't really matter what you think, because I'm calling the shots here."&amp;nbsp; If he wakes up one morning and decides that the way he REALLY should have run that final encounter on Mustafar was with a crew of jawas flying around on speederbikes around Anakin and Obi-wan, then he can call up his minions and have them get to work on it.&amp;nbsp; And you know what?&amp;nbsp; He would make money on it.&amp;nbsp; Because people love Star Wars.&amp;nbsp; &lt;/p&gt;&lt;p&gt;I'm not going to claim that the stuff I've worked on is equivalent in any way to Star Wars... but I've done enough work and talked with enough people about what I've worked on to know that you absolutely can't make everyone happy.&amp;nbsp; You can be reactive and do what the loudest complainer wants while ignoring the quieter customers or you can build something with a soul, something with a purpose, a meaning and a vision... and the people that get it will love it... until you fuck with it and depart from the spirit of the thing.&amp;nbsp; Fucking with the soul of your creation in order to pander to critics will not make the critics love it, it will make them dislike it less or maybe tolerate it.&amp;nbsp; &lt;/p&gt;&lt;p&gt;The 'reality' of economics and business cares nothing for vision or souls, however... except for as far as they can be leveraged to squeeze every penny that they can out of them before moving on to greener pastures.&amp;nbsp; &lt;/p&gt;&lt;p&gt;When I was in college, I worked the grounds crew one summer.&amp;nbsp; On a fine July afternoon in central Illinois, I was talking with one of the gardeners and he told me about how they get ordered to spread fertilizer first thing in the morning, even though the fertilizer sticks to the leaves because of the dew and doesn't distribute down to the soil properly.&amp;nbsp; He said that after a while, you just do as your told and don't even try to argue to do the right thing.&amp;nbsp; Then he told me to make sure I don't work there so long that I do that.&amp;nbsp; I'm working in the HVAC controls industry and it's the same thing.&amp;nbsp; People are people, no matter where you go, apparently.&amp;nbsp; &lt;br&gt;&amp;nbsp;&lt;/p&gt;&lt;img src="http://edgecase.net/devsite/aggbug.aspx?PostID=6230" width="1" height="1"&gt;</description></item><item><title>Paul Barnett's Challenge</title><link>http://edgecase.net/devsite/blogs/a_clockwork_mind/archive/2007/05/20/paul-barnett-s-challenge.aspx</link><pubDate>Sun, 20 May 2007 12:51:00 GMT</pubDate><guid isPermaLink="false">f0b709d6-b45f-45a8-9225-c7cefc29f20d:6201</guid><dc:creator>Rich Bryant</dc:creator><slash:comments>4</slash:comments><description>&lt;p&gt;Over MMOG Nation in an excellent interview, &lt;a href="http://www.mmognation.com/2007/05/17/face-the-nation-paul-barnett-pt-2/" target="_blank"&gt;Paul Barnett of Warhammer Online&lt;/a&gt; says the following:&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;Great test! Fantastic test: ask anyone who reckons they’re a designer,
anybody, and say to them: “With the game of Chess, what rule would you
change? What would you change it to, and why?” And then, watch the
response.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;Heh.&amp;nbsp; Sounds like one of &lt;a href="http://www.psychochild.org/?p=299" target="_blank"&gt;Psychochild's Weekend Design Challenges&lt;/a&gt;.&amp;nbsp;&lt;/p&gt;&lt;p&gt;There are two answers to this.&lt;/p&gt;&lt;p&gt;Answer #1 - None of them.&amp;nbsp; Chess works, why screw about with it?&lt;/p&gt;&lt;p&gt;Answer #2 - Okay, so i absolutely &lt;i&gt;MUST&lt;/i&gt; change something?&amp;nbsp; Okay then.&amp;nbsp; In that case, my aim is to produce a different experience which is equally or possibly even more fun without spending money on new design features.&amp;nbsp; So, every time it's your turn, move two pieces.&lt;/p&gt;&lt;p&gt;I'll let you work out the ramifications for yourselves.&lt;/p&gt;&lt;p&gt;&lt;br&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;img src="http://edgecase.net/devsite/aggbug.aspx?PostID=6201" width="1" height="1"&gt;</description><category domain="http://edgecase.net/devsite/blogs/a_clockwork_mind/archive/tags/Design/default.aspx">Design</category></item><item><title>Flamenco Guitar</title><link>http://edgecase.net/devsite/blogs/a_clockwork_mind/archive/2007/05/18/flamenco-guitar.aspx</link><pubDate>Fri, 18 May 2007 22:34:00 GMT</pubDate><guid isPermaLink="false">f0b709d6-b45f-45a8-9225-c7cefc29f20d:6188</guid><dc:creator>Rich Bryant</dc:creator><slash:comments>0</slash:comments><description>&lt;p&gt;Hurts.&lt;/p&gt;&lt;p&gt;That is all.&lt;/p&gt;&lt;p&gt;&lt;br&gt;&amp;nbsp;&lt;/p&gt;&lt;img src="http://edgecase.net/devsite/aggbug.aspx?PostID=6188" width="1" height="1"&gt;</description><category domain="http://edgecase.net/devsite/blogs/a_clockwork_mind/archive/tags/Miscellany/default.aspx">Miscellany</category></item><item><title>Rewriting history</title><link>http://edgecase.net/devsite/blogs/kynthelig/archive/2007/05/18/rewriting-history.aspx</link><pubDate>Fri, 18 May 2007 15:45:00 GMT</pubDate><guid isPermaLink="false">f0b709d6-b45f-45a8-9225-c7cefc29f20d:6180</guid><dc:creator>Chris</dc:creator><slash:comments>4</slash:comments><description>&lt;P&gt;Press release from the SWG team:&lt;/P&gt;
&lt;BLOCKQUOTE&gt;
&lt;P&gt;&lt;EM&gt;"Mastering the Wild is due to go live in Star Wars Galaxies this week, and will introduce the new Beast Master system to the game. This feature gives players the ability to harvest DNA from creatures all over the galaxy, and use it to create new beasts they can then keep or trade, train, and ultimately adventure with."&lt;/EM&gt;&lt;/P&gt;&lt;/BLOCKQUOTE&gt;
&lt;P&gt;I would like to highlight to any Star Wars: Galaxies players who might be reading and who may be unaware of the fact, but this is &lt;STRONG&gt;not&lt;/STRONG&gt; a new system. &lt;/P&gt;
&lt;P&gt;This is a conglemeration of two skill trees from the old system, namely that of Bio Engineer and Creature Handler and categorised as one class.&lt;/P&gt;
&lt;P&gt;Trying to pass off old systems as new content is Bad Form(TM) in my book.&lt;/P&gt;
&lt;P&gt;Incidentally, these old skill trees were ditched in the New Game Engine release as they were considered "not Star Warsy enough"...&lt;BR&gt;&lt;/P&gt;&lt;img src="http://edgecase.net/devsite/aggbug.aspx?PostID=6180" width="1" height="1"&gt;</description></item><item><title>Audio Review - MorphVOX</title><link>http://edgecase.net/devsite/blogs/a_clockwork_mind/archive/2007/05/15/audio-review-morphvox.aspx</link><pubDate>Tue, 15 May 2007 09:57:00 GMT</pubDate><guid isPermaLink="false">f0b709d6-b45f-45a8-9225-c7cefc29f20d:6151</guid><dc:creator>Rich Bryant</dc:creator><slash:comments>0</slash:comments><description>&lt;p&gt;You can get MorphVox ona week's free trial at &lt;a href="http://www.screamingbee.com/"&gt;http://www.screamingbee.com/&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://www.edgecase.net/review.wma"&gt;My review is here&lt;/a&gt;.&amp;nbsp; Overall verdict, impressed but vaguely disquieted.&amp;nbsp;&lt;/p&gt;&lt;img src="http://edgecase.net/devsite/aggbug.aspx?PostID=6151" width="1" height="1"&gt;</description><category domain="http://edgecase.net/devsite/blogs/a_clockwork_mind/archive/tags/Reviews/default.aspx">Reviews</category></item><item><title>Small Side-Project - Cheese Rock!</title><link>http://edgecase.net/devsite/blogs/a_clockwork_mind/archive/2007/05/14/small-side-project-cheese-rock.aspx</link><pubDate>Mon, 14 May 2007 08:38:00 GMT</pubDate><guid isPermaLink="false">f0b709d6-b45f-45a8-9225-c7cefc29f20d:6138</guid><dc:creator>Rich Bryant</dc:creator><slash:comments>2</slash:comments><description>&lt;p&gt;So yeah, I listen to music while coding, obviously.  A few weeks ago, I was attempting to identify a baseline to a dreadful song - &lt;i&gt;Torn&lt;/i&gt; by Natalie Imbruglia, actually - and noted that it shared a great deal in common with the main riff some some cheesy old Eighties rock track whose name I simply could not remember.&amp;nbsp; Or the band.&amp;nbsp; &lt;/p&gt;&lt;p&gt;Anyway, thanks be to Scrubs, I now know.&amp;nbsp; It was &lt;i&gt;Don't Stop Believing&lt;/i&gt; by Journey.&lt;/p&gt;&lt;p&gt;Naturally, this has started me on an utterly pointless and thanksless quest to burn the cheesiest rock album in the world ever.&amp;nbsp; I only want that kind of 80's whitebread "wholesome" rock, so no Motley Crue, please.&amp;nbsp; They just weren't funny.&amp;nbsp; Anyway, i figure you guys are old enough to help out here.&lt;/p&gt;&lt;p&gt;So far, we have:&lt;/p&gt;&lt;p&gt;&lt;i&gt;Don't Stop Believing&lt;/i&gt; - Journey&lt;br&gt;&lt;i&gt;Spirit of Radio&lt;/i&gt; - Rush&lt;br&gt;&lt;i&gt;More Than A Feeling&lt;/i&gt; - Boston&lt;br&gt;&lt;i&gt;Cold as Ice&lt;/i&gt; - Foreigner&lt;br&gt;&lt;i&gt;Man In Motion&lt;/i&gt; &lt;i&gt;(St Elmo's Fire) &lt;/i&gt;- John Parr&lt;br&gt;&lt;i&gt;Alone&lt;/i&gt; - Heart&lt;br&gt;&lt;i&gt;Feel Like Makin' Love&lt;/i&gt; - Bad Company&lt;br&gt;&lt;i&gt;Gloria&lt;/i&gt; - Laura Branigan&lt;br&gt;&lt;i&gt;Can't Fight This Feeling Anymore&lt;/i&gt; - REO Speedwagon&lt;br&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;So yeah, that kind of thing.&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/p&gt;&lt;p&gt;Any suggestions?&lt;br&gt;&amp;nbsp;&lt;/p&gt;&lt;img src="http://edgecase.net/devsite/aggbug.aspx?PostID=6138" width="1" height="1"&gt;</description><category domain="http://edgecase.net/devsite/blogs/a_clockwork_mind/archive/tags/Life/default.aspx">Life</category><category domain="http://edgecase.net/devsite/blogs/a_clockwork_mind/archive/tags/Miscellany/default.aspx">Miscellany</category></item><item><title>How hard can it be?  Hard.</title><link>http://edgecase.net/devsite/blogs/a_clockwork_mind/archive/2007/05/12/how-hard-can-it-be-hard.aspx</link><pubDate>Sat, 12 May 2007 08:32:00 GMT</pubDate><guid isPermaLink="false">f0b709d6-b45f-45a8-9225-c7cefc29f20d:6120</guid><dc:creator>Rich Bryant</dc:creator><slash:comments>2</slash:comments><description>&lt;p&gt;There's a regrettable lack of tutorials and real data on procedural graphics out there for programmers.&amp;nbsp; Plenty of stuff about textures for 3D Studio Max and Maya and Ken Perlin's awesome trailblazing work and of course, there's &lt;a href="http://www.mojoworld.org/" target="_blank"&gt;the incredible MojoWorld&lt;/a&gt; which allows anyone and everyone to make whole procedural planets for pre-rendering.&amp;nbsp; But not for games.&lt;/p&gt;&lt;p&gt;Then there's the question of honesty.&amp;nbsp; Assuming that I've just created a fully procedural real-time generated and textured solar system which moves, orbits and does cool stuff, assuming that it implements a really quite cool LoD (level of detail) system allowing you to view it from deep space or the surface of any celestial object or anywhere in between and assuming that I dislike the paucity of available data and wish to post a tutorial about how it's done and show you how to do it for yourself, should I be honest?&lt;/p&gt;&lt;p&gt;By that I mean the following:&amp;nbsp; Should I give what we're actually using or not?&amp;nbsp; Should I cripple my noise algorithm so as to produce inferior images to the ones we'll be using?&amp;nbsp; Should I include such things as the Corriolis Force which effects atmosphere and thus weather?&amp;nbsp; Should I just limit you to one planet? Should I de-optimize so that I give you will be so slow as to be unusable?&amp;nbsp; Because, you see, if I teach you everything I know, you'll know as much as me.&amp;nbsp; And then, what I do won't be anything special anymore.&lt;/p&gt;&lt;p&gt;Also, there is such a thing as overcomplication.&amp;nbsp; That Corriolis force stuff; you probably don't need to know it just yet.&amp;nbsp; You might be one of those people who dislikes mathematics, so maybe I should keep that to a minimum.&amp;nbsp; That would include mass calculations and rotational gravity.&lt;/p&gt;&lt;p&gt;It's not an easy decision to make....&lt;/p&gt;&lt;p&gt;And of course, there's also the grunt-work.&amp;nbsp; Going through my code, detail by detail.&amp;nbsp; Commenting it.&amp;nbsp; Attempting to explain things.&amp;nbsp; See, I wrote that code so to me, it's 100% transparent. To you, it won't be.&amp;nbsp; I have to guess what you'll understand and what you won't.&amp;nbsp; And I have to try not to patronise you either, because nobody likes that.&lt;/p&gt;&lt;p&gt;I never really understood how hard a tutorial for the Internet could be.&amp;nbsp; In the lecture hall, it's a different matter because you know in advance approximately what level of complexity your students are ready for, but on the Internet?&amp;nbsp; I have no bloody clue.&lt;/p&gt;&lt;p&gt;I'm attempting to answer all these questions now, in order to post a tutorial concerning... you guessed it, procedural planets.&amp;nbsp; I don't have long, either.&amp;nbsp; I promised to post it during the coming week. &amp;nbsp;&lt;/p&gt;&lt;p&gt;Wish me luck.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;img src="http://edgecase.net/devsite/aggbug.aspx?PostID=6120" width="1" height="1"&gt;</description><category domain="http://edgecase.net/devsite/blogs/a_clockwork_mind/archive/tags/Design/default.aspx">Design</category><category domain="http://edgecase.net/devsite/blogs/a_clockwork_mind/archive/tags/Procedural+Graphics/default.aspx">Procedural Graphics</category></item></channel></rss>