Life and work have stalled me recently, but my enthusiasm is back. Spurred by playing bad games and most of all, by this announcement from Microsoft:
Wow! It's hard to believe that a year ago on this blog we announced
the first release of XNA Game Studio Express. Now, here we are again at
Gamefest 2007 and, on behalf of the XNA Community Game Platform team, I
am pleased to announce our next release: XNA Game Studio 2.0. Let's
take a look at some of what's new in XNA Game Studio 2.0!
What’s New with XNA Game Studio?
- XNA Game Studio 2.0 works in all versions of Visual Studio 2005. This includes Standard and Professional, as well as many other specific editions.
- The new and improved interface makes it easier for you to manage your Xbox 360 console.
- You’ll find that managing and building content is easier and more consistent in XNA Game Studio.
- We’ve included project templates for content importers and processors.
- You can configure how content is processed with the new ability to set parameters on Content Processors.
What’s new in the XNA Framework? Now you can:
- Create rich multiplayer games over Xbox LIVE using the new networking APIs.
- Create Audio more effectively with the new XACT editor!
- Host XNA Framework games easily inside a Windows Form.
- Use the virtualized GraphicsDevice: no more special code to handle device reset and recreate!
- Take
advantage of render targets that are more flexible, consistent, and
easier to use. Xbox 360 and Windows now support multiple render targets
(MRTs) as well.
- Easily nest one component inside another thanks to improvements in GameComponent.
- Enjoy many more enhancements and tweaks!
Most
of our development on this version has been in response to your
feedback. What you see here only scratches the surface of everything
new in XNA Game Studio 2.0. As we near the release of XNA Game Studio
coming late 2007, we'll have more information.
The networking stack shall be ours! Finally!
I hope it will integrate nicely with WCF on the server....