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A compulsive coder/designer spews forth his bizarre and unpalatable ideas upon an all-too-suspecting world
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If you fail to plan, you plan to fail. In order to plan, you first need to assess your assetts. As of current status, those are: 4 very talented analyst/developers 1 excellent project manager 1 technical author A complete concept system A few bits of Read More...
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http://www.reghardware.co.uk/2007/06/28/nintendo_readies_wii_programming_tool/ Whoah. I was expecting this, but not for another year or so. For those who don't follow links, Nintendo are releasing WiiWare, following Microsoft's lead in freely available Read More...
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I'm spending today writing a physical design spec document because i have Blanked. And it'll last all day, i know from experience. Today, my own code means nothing to me. It might as well be written in Sumerian stick-writing and describe the inner workings Read More...
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Not that i needed reminding this time . There's a really great article over at Terra Nova concerning real reactions to virtual communities and events. And the discussion was equally interesting. But that, as with all good things, came to an end when it Read More...
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It's tempting, especially in the field of graphics, to completely ignore stuff from before 2000 or so. It's also really stupid. What we do now is just a faster version of what we did then (with the partial exception of shader language programming) - the Read More...
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As you may or may not remember, Steve "PlayNoEvil" Davis and I have a small bet running at the princely sum of $1US (almost enough for a mug of coffee from the machine at work, in fact) concerning which console will sell the most by January 31st 2008. Read More...
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No, i'm not talking about Prokofy Neva's psyche. Or even my face, which is currently attempting to regenerate a huge hole in one cheek caused by some mo-cap going a bit haywire when we test-fired a few authentic renaissance pistols and muskets. The chunk Read More...
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Let me talk a little about procedural graphics. I'll try not to get too technical but basically, this is a primer for readers on what you can and what you can't do with them. I'll also digress slightly into discussion of what it's sensible to do with Read More...
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You have no idea how hard it is for me to write that. No, really. There are many reasons why professional developers dislike Microsoft. Longstanding reasons with good evidence. But frankly, right now, i hope they end up owning the gaming market the way Read More...
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Microsoft start releasing developer updates and whitepapers specifically and unambiguously aimed at your industry. The DirectX SDK (Feb 2007) contains many bits and pieces, some Vista-related and others more general. I have been buried in it since release Read More...
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It's become rather fashionable recently to post interviews with popular people. Rather than repeat the excited fanboi squealing that we so often get, i decided my own interview would be with someone who actively loathes me. What do you mean "bandwagon"? Read More...
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Friends, Britons, Countrymen. Microsoft are attempting to rip us off. Again. The release of Windows Vista is probably a good thing, if you're American. It's relatively cheap, i personally would recommend the software (based on RC1, i missed the RC2 download Read More...
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I promise to not to quote Prokofy Neva again for at least 8 weeks after this post. Really really. I'll just stop reading blogs after this one and get back to full-time coding. I shall isolate myself from the wider internet and have only my own errors Read More...
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I didn't get a laptop bribe . Dammit. And i would have been so easy to buy, too. A career-long loathing of Microsoft products took an extremely sharp knock when C# was released, the .NET 3.0/WPF stuff is frankly mouthwatering and i actually like Vista, Read More...
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First in an ongoing sequence. You ready for this? You won't like it. Our first lie is - "It's really important to hold everything together with cohesive story and history". Sorry, it makes me laugh even to write those words. Such bullshit can even come Read More...
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