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A rolling newsfeed via RSS from the best creative minds in the industry
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Thanks to Ben Medler, who supplied an audio recording, I was able to concoct a video that shows the slides and videos I showed in synch with the audio. It’s a little over an hour long. As usual, there were some places I misspoke (that is what happens when you don’t use notes at all!) so [...] Read More...
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No, not KOTOR. McDonald’s, the world I predicted at Sandbox would be bigger than WoW. Today McDonald’s announced that the movie would be featured in its physical Happy Meals, which feature special codes to unlock content in the virtual world. It seemed inevitable that the physical Happy Meal promotions would get virtual tie-ins, and, [...] Read More...
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“In the Sandbox with Raph Koster” is IndieCade’s take on the talk. It’s interesting to see it getting a different slant from Ben Medler’s — part of what happens when you deliberately give a diffuse talk, I suppose! Read More...
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Virtual Worlds News points to the latest Gartner report, which shows virtual worlds (primarily from an enterprise adoption point of view, maybe?) as being on the trough of disillusionment, but going mainstream in 2 to 5 years or so. I wonder where Gartner would put the gaming worlds? Gartner’s chart showing adoption levels for various technologies Read More...
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Ben Medler has a decent summary of my keynote speech at Sandbox/Web 3d. I will see about getting the slides posted up, but honestly, I am holding out for video or audio because I suspect the slides won’t make much sense on their own — this was a highly verbal talk, with mostly static images [...] Read More...
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Testing the Limits of Single-Player is a cool article by Jason Rohrer which messes around specifically with the game grammatical notion of the “opponent” — basically, questioning the boundaries of single-player games, and how deep they can be, compared to multiplayer games. It’s interesting because it not only explores it from a design theory point [...] Read More...
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If you are attending SIGGRAPH in LA over the next few days, I am doing a “joint keynote” for the Sandbox games event and the Web3d Symposium tomorrow (I think that means you can get in regardless of which of those two you registered for). It was kind of challenging coming up with a topic [...] Read More...
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Jonathan Blow’s labor of love, Braid, already an award-winner, is out. And it is getting called the best game on XBLA ever, one of the best games of the generation, and its reviews are stellar. Go try it out. Congrats, Jon! Read More...
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Forbes.com has an interesting article on the casual games bubble bursting, that mentions that the portals aren’t really exploiting the long tail. They’ve trained their customers to grab games from one of three genres only, and cycle stuff off the top so rapidly that a game with a six month ramp to success (such as [...] Read More...
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Personalize Media has a 2008 Metaverse Tour Video that is worth seeing if only to see broad trends in the space right now. It leaves out most of the gaming worlds, but covers kid worlds pretty well, as well as the emerging “overlay avatars” space. Read More...
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HappyMeal.com v3.0. As you would expect — codes with every Happy Meal. Two servers, one named “Golden” and one names “Arches.” Today’s kid world is tomorrow’s teen world is day after tomorrow’s adult world. I look forward to seeing Olive Garden’s world and Ruth Chris’ world and so on, someday. *(I don’t actually know if you can [...] Read More...
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The guys at Unity have posted hardware stats for their web users, in a manner akin to how Valve publishes stats for theirs. The results may be surprising to folks still used to the core gamer market. Among the key things: The single most popular video card, at 12% of installs, is the Intel 945. Dual Core CPUs [...] Read More...
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Nowhere, that I know of. Occasionally you see it on half.com or from third-party sellers; sometimes, for over $200. (Of which I get nothing, of course). This comes up particularly now because Penny Arcade linked to the book today. But I probably get a couple of inquiries a week about it (thanks for your interest, Karl, [...] Read More...
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Virtual Worlds News reports that an alderman in Illinois tried to cancel his kid’s MMO account, found it too hard, and took it up with the House. And now it’s the law in Illinois that there has to be a way to cancel on the website, with no phone call or snail mail required. This will [...] Read More...
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So Massively asks for people to list IPs & developers for “dream teams.” My dream team would be to purchase the MMO rights to MechWarrior, have FunCom develop it under the excellent command of Raph Koster! And use Valve to distribute over steam. I’d like to see Raph Koster’s vision applied to the GI Joe world. A [...] Read More...
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