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<?xml-stylesheet type="text/xsl" href="http://edgecase.net/devsite/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:media="http://search.yahoo.com/mrss"><channel><title>Procedural Graphics</title><link>http://edgecase.net/devsite/photos/procgfx/default.aspx</link><description /><dc:language>en</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title>Concept Aethernet Image</title><link>http://edgecase.net/devsite/photos/procgfx/picture6396.aspx</link><pubDate>Wed, 06 Jun 2007 14:57:20 GMT</pubDate><guid isPermaLink="false">f0b709d6-b45f-45a8-9225-c7cefc29f20d:6396</guid><dc:creator>Rich Bryant</dc:creator><slash:comments>0</slash:comments><comments>http://edgecase.net/devsite/photos/procgfx/picture6396.aspx</comments><wfw:commentRss>http://edgecase.net/devsite/photos/procgfx/commentrss.aspx?PostID=6396</wfw:commentRss><description>&lt;p&gt;&lt;a href="http://edgecase.net/devsite/photos/procgfx/picture6396.aspx" &gt;&lt;img src="http://edgecase.net/devsite/photos/procgfx/images/6396/thumb.aspx" alt="Concept Aethernet Image" border="0" &gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Concept Aethernet Image&lt;/p&gt;&lt;p&gt;This is a procedurally generated concept image, based off something i saw somewhere.&amp;nbsp; It just struck me as utterly different to the graphical theme for Faith proper but perfect for the kind of Aethernet-based shenanigans we have in mind&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description><media:content url="http://edgecase.net/devsite/photos/procgfx/images/6396/original.aspx" type="image/jpeg" height="1200" width="1600" /><media:title>Concept Aethernet Image</media:title><media:text type="html">&lt;p&gt;&lt;a href="http://edgecase.net/devsite/photos/procgfx/picture6396.aspx" &gt;&lt;img src="http://edgecase.net/devsite/photos/procgfx/images/6396/thumb.aspx" alt="Concept Aethernet Image" border="0" &gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Concept Aethernet Image&lt;/p&gt;&lt;p&gt;This is a procedurally generated concept image, based off something i saw somewhere.&amp;nbsp; It just struck me as utterly different to the graphical theme for Faith proper but perfect for the kind of Aethernet-based shenanigans we have in mind&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;</media:text><media:thumbnail url="http://edgecase.net/devsite/photos/procgfx/images/6396/thumb.aspx" height="75" width="100" /><media:credit role="photographer">Rich Bryant</media:credit><media:category>Procedural Graphics Aethernet </media:category><enclosure url="http://edgecase.net/devsite/photos/procgfx/images/6396/original.aspx" length="901064" type="image/jpeg" /><category domain="http://edgecase.net/devsite/photos/procgfx/tags/Procedural+Graphics/default.aspx">Procedural Graphics</category><category domain="http://edgecase.net/devsite/photos/procgfx/tags/Aethernet/default.aspx">Aethernet</category></item><item><title>Procedural Trees</title><link>http://edgecase.net/devsite/photos/procgfx/picture5849.aspx</link><pubDate>Mon, 16 Apr 2007 10:42:14 GMT</pubDate><guid isPermaLink="false">f0b709d6-b45f-45a8-9225-c7cefc29f20d:5849</guid><dc:creator>Rich Bryant</dc:creator><slash:comments>1</slash:comments><comments>http://edgecase.net/devsite/photos/procgfx/picture5849.aspx</comments><wfw:commentRss>http://edgecase.net/devsite/photos/procgfx/commentrss.aspx?PostID=5849</wfw:commentRss><description>&lt;p&gt;&lt;a href="http://edgecase.net/devsite/photos/procgfx/picture5849.aspx" &gt;&lt;img src="http://edgecase.net/devsite/photos/procgfx/images/5849/thumb.aspx" alt="Procedural Trees" border="0" &gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Procedural Trees&lt;/p&gt;&lt;p&gt;This is really a big cheat - only the treebark texture is procedural, the rest is a 2D generated image.&amp;nbsp; However, i do hope to be layering this texture (among others) over l-spline generated trees this week.&amp;nbsp; Expect more images.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description><media:content url="http://edgecase.net/devsite/photos/procgfx/images/5849/original.aspx" type="image/jpeg" height="600" width="800" /><media:title>Procedural Trees</media:title><media:text type="html">&lt;p&gt;&lt;a href="http://edgecase.net/devsite/photos/procgfx/picture5849.aspx" &gt;&lt;img src="http://edgecase.net/devsite/photos/procgfx/images/5849/thumb.aspx" alt="Procedural Trees" border="0" &gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Procedural Trees&lt;/p&gt;&lt;p&gt;This is really a big cheat - only the treebark texture is procedural, the rest is a 2D generated image.&amp;nbsp; However, i do hope to be layering this texture (among others) over l-spline generated trees this week.&amp;nbsp; Expect more images.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;</media:text><media:thumbnail url="http://edgecase.net/devsite/photos/procgfx/images/5849/thumb.aspx" height="75" width="100" /><media:credit role="photographer">Rich Bryant</media:credit><media:category>Procedural Graphics </media:category><enclosure url="http://edgecase.net/devsite/photos/procgfx/images/5849/original.aspx" length="384059" type="image/jpeg" /><category domain="http://edgecase.net/devsite/photos/procgfx/tags/Procedural+Graphics/default.aspx">Procedural Graphics</category></item><item><title>Procedural stairway</title><link>http://edgecase.net/devsite/photos/procgfx/picture5848.aspx</link><pubDate>Mon, 16 Apr 2007 10:40:05 GMT</pubDate><guid isPermaLink="false">f0b709d6-b45f-45a8-9225-c7cefc29f20d:5848</guid><dc:creator>Rich Bryant</dc:creator><slash:comments>2</slash:comments><comments>http://edgecase.net/devsite/photos/procgfx/picture5848.aspx</comments><wfw:commentRss>http://edgecase.net/devsite/photos/procgfx/commentrss.aspx?PostID=5848</wfw:commentRss><description>&lt;p&gt;&lt;a href="http://edgecase.net/devsite/photos/procgfx/picture5848.aspx" &gt;&lt;img src="http://edgecase.net/devsite/photos/procgfx/images/5848/thumb.aspx" alt="Procedural stairway" border="0" &gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Procedural stairway&lt;/p&gt;&lt;p&gt;This is a fairly straightforward render to buffer but the noise functions are somewhat trciky and i'm still using a fairly ugly ugly method involving generating the base models seperately from the textures.&amp;nbsp; This makes for a multipass operation which is not ideal.&lt;/p&gt;&lt;p&gt;I'll also (for reasons of theme) see about replacing that metal handrail with a proper dark wooden bannister once i get the texture right.&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description><media:content url="http://edgecase.net/devsite/photos/procgfx/images/5848/original.aspx" type="image/jpeg" height="640" width="480" /><media:title>Procedural stairway</media:title><media:text type="html">&lt;p&gt;&lt;a href="http://edgecase.net/devsite/photos/procgfx/picture5848.aspx" &gt;&lt;img src="http://edgecase.net/devsite/photos/procgfx/images/5848/thumb.aspx" alt="Procedural stairway" border="0" &gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Procedural stairway&lt;/p&gt;&lt;p&gt;This is a fairly straightforward render to buffer but the noise functions are somewhat trciky and i'm still using a fairly ugly ugly method involving generating the base models seperately from the textures.&amp;nbsp; This makes for a multipass operation which is not ideal.&lt;/p&gt;&lt;p&gt;I'll also (for reasons of theme) see about replacing that metal handrail with a proper dark wooden bannister once i get the texture right.&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;</media:text><media:thumbnail url="http://edgecase.net/devsite/photos/procgfx/images/5848/thumb.aspx" height="87" width="65" /><media:credit role="photographer">Rich Bryant</media:credit><media:category>Procedural Graphics </media:category><enclosure url="http://edgecase.net/devsite/photos/procgfx/images/5848/original.aspx" length="77233" type="image/jpeg" /><category domain="http://edgecase.net/devsite/photos/procgfx/tags/Procedural+Graphics/default.aspx">Procedural Graphics</category></item></channel></rss>