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A compulsive coder/designer spews forth his bizarre and unpalatable ideas upon an all-too-suspecting world
February 2006 - Posts
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Last time around, i wrote a long essay on why MMORPGs aren't. This time around, i'm going to get very explicit with you all about the design of Faith and try to show how we plan to bring RP into an MMORPG by totally excluding it. Sound counterintuitive? You betcha. So is most of physics but it works, else we'd all fall off the planet. Read More...
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Just go read it. And weep for this is the truth. Read More...
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Sorry I had to be the one to break it you. It's true, though. Let's define an RPG first. The initials stand for Role Playing Game. The first big commercial RPG for public consumption that everyone recognizes as such was probably E. Gary Gygax's Dungeons Read More...
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Just a wishlist, really. SIN CITY Online. Imagine an MMO based on Frank Miller's amazing comic, imagine twitchy gunfighting action, bitter betrayals and hot femmes fatales as the only splashes of colour in a monochrome world. Except for the blood. Imagine Read More...
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A fairly in-depth look at the idea of fun as a drug, at games as media for that drug and at game makers as drug pushers. Also contains various jibes at Jack Thompson. Read More...
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Taking a big risk. An alternate theory of fun, inspired by conversation with Psychochild. Read More...
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We've all seen the ludicrous antics of Jack Thompson , we've all heard the scare politics of various US sentators and at least one babbling nobody from the UK parliament, pundits, halfwits and dipshits alike. They all sell the same tired old lines about Read More...
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According to this, anyway. Thanks to Gary at work for that one. Very funny, Gary. You won't be laughing when Beowulf Cluster of minions visits your scummy apartment this weekend, will you? Insert maniacal laughter here, please. Read More...
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I had a long chat last night with someone i don't like very much. In fact, i dislike him so much that i probably wouldn't speak with him if i didn't have to, but it counts as work. He's arrogant, convinced of his own superiority, crude, rude, lacks all Read More...
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Love is two lanes of blacktop, a freshly tuned engine, a sunny afternoon and familiar music that you don't have to listen to to enjoy. Hell yeah. So, Friday i left work early. That's always enough to put me in a good mood especially as my day job at the Read More...
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A while back, Raph Koster had an article going about Moore's Law, which he referred to as Moore's wall . In it he raised the opinion that games as a whole would not become more innovating (or rather, return to the days of innovation) until the medium Read More...
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No, really. Players don't want it, and they're your customers. Creativity is the thinly veiled pretentious posing of the wannabe auteur , creativity is what happens when Graphical Engineers are permitted to call themselves "artists", creativity alienates Read More...
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I have a theory about what makes an MMO worldy or gamey, which i'll risk everything and tell you about. Caution - may contain mathematics. Read More...
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I'm going to let you in on a little secret. Game designers are almost always involved in a form of deception. It's a trick. Sometimes it's a good trick, sometimes it isn't. Sometimes you, the players, see right through the trick and sometimes you don't Read More...
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Anonymous comments can now be made on this blog. They're moderated though. Registered users may still comment without moderation. Enjoy! Read More...
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Remember pen&paper games? A group of six or seven people being adventurers or vampires or cyborgs and one guy making the word work, reacting to your actions? Remember how after a few sessions, you and the rest of your group stopped being just a collection Read More...
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So does my mood. The space demo (see the Files section of this site) was really a just a muckaround, a chance to prove that framerates under managed DirectX could be more than acceptable at the client side and a chance to fool around with some physics. Read More...
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