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<?xml-stylesheet type="text/xsl" href="http://edgecase.net/devsite/utility/FeedStylesheets/atom.xsl" media="screen"?><feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en"><title type="html">External News</title><subtitle type="html">A rolling newsfeed via RSS from the best creative minds in the industry</subtitle><id>http://edgecase.net/devsite/blogs/news/atom.aspx</id><link rel="alternate" type="text/html" href="http://edgecase.net/devsite/blogs/news/default.aspx" /><link rel="self" type="application/atom+xml" href="http://edgecase.net/devsite/blogs/news/atom.aspx" /><generator uri="http://communityserver.org" version="2.1.61025.2">Community Server</generator><updated>2008-08-16T04:25:47Z</updated><entry><title>The secrets of storytelling</title><link rel="alternate" type="text/html" href="http://www.psychochild.org/?p=442" /><id>http://www.psychochild.org/?p=442</id><published>2008-08-20T04:50:20Z</published><updated>2008-08-20T04:50:20Z</updated><content type="html">Scientific American had an interesting article on "The Secrets of Storytelling". (http://www.sciam.com/article.cfm?id=the-secrets-of-storytelling) The article was interesting in it's take on why storytelling works so well for humans. Most of the reasons relate to social activities. Interesting food for thought when we deal with social activities in online games. Read More......(&lt;a href="http://www.psychochild.org/?p=442"&gt;read more&lt;/a&gt;)&lt;img src="http://edgecase.net/devsite/aggbug.aspx?PostID=9381" width="1" height="1"&gt;</content><author><name>Anonymous</name><uri>http://edgecase.net/devsite/members/Anonymous.aspx</uri></author><category term="Game Development" scheme="http://edgecase.net/devsite/blogs/news/archive/tags/Game+Development/default.aspx" /><category term="Games Design" scheme="http://edgecase.net/devsite/blogs/news/archive/tags/Games+Design/default.aspx" /><category term="Game Design" scheme="http://edgecase.net/devsite/blogs/news/archive/tags/Game+Design/default.aspx" /><category term="Writing/Reading" scheme="http://edgecase.net/devsite/blogs/news/archive/tags/Writing_2F00_Reading/default.aspx" /><category term="mmo" scheme="http://edgecase.net/devsite/blogs/news/archive/tags/mmo/default.aspx" /><category term="narrative" scheme="http://edgecase.net/devsite/blogs/news/archive/tags/narrative/default.aspx" /><category term="storytelling" scheme="http://edgecase.net/devsite/blogs/news/archive/tags/storytelling/default.aspx" /><category term="social responsibility" scheme="http://edgecase.net/devsite/blogs/news/archive/tags/social+responsibility/default.aspx" /></entry><entry><title>Oh, it’s ON like an AC0 Donkey Kong</title><link rel="alternate" type="text/html" href="http://brokentoys.org/2008/08/19/oh-its-on-like-an-ac0-donkey-kong/" /><id>http://brokentoys.org/2008/08/19/oh-its-on-like-an-ac0-donkey-kong/</id><published>2008-08-20T02:27:25Z</published><updated>2008-08-20T02:27:25Z</updated><content type="html">McCain&amp;#8217;s latest salvo at Obama:
It may be typical of the pro-Obama Dungeons &amp;#38; Dragons crowd to disparage a fellow countryman&amp;#8217;s memory of war from the comfort of mom&amp;#8217;s basement&amp;#8230;
Someone needs to let Granddad McCain know that since he left the military in 1937, quite a few of today&amp;#8217;s Generation Kill actually not only play Dungeons [...] Read More......(&lt;a href="http://brokentoys.org/2008/08/19/oh-its-on-like-an-ac0-donkey-kong/"&gt;read more&lt;/a&gt;)&lt;img src="http://edgecase.net/devsite/aggbug.aspx?PostID=9380" width="1" height="1"&gt;</content><author><name>Anonymous</name><uri>http://edgecase.net/devsite/members/Anonymous.aspx</uri></author><category term="_" scheme="http://edgecase.net/devsite/blogs/news/archive/tags/_5F00_/default.aspx" /></entry><entry><title>An Important NDA Announcement</title><link rel="alternate" type="text/html" href="http://brokentoys.org/2008/08/19/an-important-nda-announcement/" /><id>http://brokentoys.org/2008/08/19/an-important-nda-announcement/</id><published>2008-08-20T00:16:39Z</published><updated>2008-08-20T00:16:39Z</updated><content type="html">As you may have seen from pretty much everywhere on the Interwebs, the Warhammer Online beta NDA has been lifted. Now that it has, I am finally authorized to announce, per express permission of Mark &amp;#8220;Here To Fix Yer Gubbins&amp;#8221; Jacobs:
I am not in the Warhammer Online beta.
Thank you for waiting until today for me [...] Read More......(&lt;a href="http://brokentoys.org/2008/08/19/an-important-nda-announcement/"&gt;read more&lt;/a&gt;)&lt;img src="http://edgecase.net/devsite/aggbug.aspx?PostID=9379" width="1" height="1"&gt;</content><author><name>Anonymous</name><uri>http://edgecase.net/devsite/members/Anonymous.aspx</uri></author><category term="_" scheme="http://edgecase.net/devsite/blogs/news/archive/tags/_5F00_/default.aspx" /></entry><entry><title>NOTED: Acclaim seeing $75 per paying customer - David Perry</title><link rel="alternate" type="text/html" href="http://playnoevil.com/serendipity/index.php?/archives/2170-NOTED-Acclaim-seeing-75-per-paying-customer-David-Perry.html" /><id>http://playnoevil.com/serendipity/index.php?/archives/2170-NOTED-Acclaim-seeing-75-per-paying-customer-David-Perry.html</id><published>2008-08-19T08:59:00Z</published><updated>2008-08-19T08:59:00Z</updated><content type="html">Read More......(&lt;a href="http://playnoevil.com/serendipity/index.php?/archives/2170-NOTED-Acclaim-seeing-75-per-paying-customer-David-Perry.html"&gt;read more&lt;/a&gt;)&lt;img src="http://edgecase.net/devsite/aggbug.aspx?PostID=9376" width="1" height="1"&gt;</content><author><name>Anonymous</name><uri>http://edgecase.net/devsite/members/Anonymous.aspx</uri></author><category term="Game Industry" scheme="http://edgecase.net/devsite/blogs/news/archive/tags/Game+Industry/default.aspx" /><category term="Game Demographics &amp; Metrics" scheme="http://edgecase.net/devsite/blogs/news/archive/tags/Game+Demographics+_2600_+Metrics/default.aspx" /><category term="Free-to-Play Games, Virtual Currencies &amp; Microtransactions" scheme="http://edgecase.net/devsite/blogs/news/archive/tags/Free-to-Play+Games_2C00_+Virtual+Currencies+_2600_+Microtransactions/default.aspx" /></entry><entry><title>Got Banned? Sue for Emotional Distress</title><link rel="alternate" type="text/html" href="http://playnoevil.com/serendipity/index.php?/archives/2169-Got-Banned-Sue-for-Emotional-Distress.html" /><id>http://playnoevil.com/serendipity/index.php?/archives/2169-Got-Banned-Sue-for-Emotional-Distress.html</id><published>2008-08-19T08:52:00Z</published><updated>2008-08-19T08:52:00Z</updated><content type="html">Read More......(&lt;a href="http://playnoevil.com/serendipity/index.php?/archives/2169-Got-Banned-Sue-for-Emotional-Distress.html"&gt;read more&lt;/a&gt;)&lt;img src="http://edgecase.net/devsite/aggbug.aspx?PostID=9377" width="1" height="1"&gt;</content><author><name>Anonymous</name><uri>http://edgecase.net/devsite/members/Anonymous.aspx</uri></author><category term="Game Culture, Policy, Law, and Politics" scheme="http://edgecase.net/devsite/blogs/news/archive/tags/Game+Culture_2C00_+Policy_2C00_+Law_2C00_+and+Politics/default.aspx" /><category term="Game Industry" scheme="http://edgecase.net/devsite/blogs/news/archive/tags/Game+Industry/default.aspx" /><category term="China Online Games" scheme="http://edgecase.net/devsite/blogs/news/archive/tags/China+Online+Games/default.aspx" /><category term="Gold Frauders, Virtual Theft &amp; Property Rights" scheme="http://edgecase.net/devsite/blogs/news/archive/tags/Gold+Frauders_2C00_+Virtual+Theft+_2600_+Property+Rights/default.aspx" /></entry><entry><title>Bill Roper on Flagship’s Endgame</title><link rel="alternate" type="text/html" href="http://brokentoys.org/2008/08/18/bill-roper-on-flagships-endgame/" /><id>http://brokentoys.org/2008/08/18/bill-roper-on-flagships-endgame/</id><published>2008-08-18T18:54:25Z</published><updated>2008-08-18T18:54:25Z</updated><content type="html">Finally, 1UP nails the Flagship founder for an interview about his side of the drama surrounding Hellgate: Explosion.
Part of the challenge was that when we originally came up with the concept of doing the game, the whole idea of continuing content was pretty amorphous. How that was going to happen, who pays for that &amp;#8212; [...] Read More......(&lt;a href="http://brokentoys.org/2008/08/18/bill-roper-on-flagships-endgame/"&gt;read more&lt;/a&gt;)&lt;img src="http://edgecase.net/devsite/aggbug.aspx?PostID=9375" width="1" height="1"&gt;</content><author><name>Anonymous</name><uri>http://edgecase.net/devsite/members/Anonymous.aspx</uri></author><category term="_" scheme="http://edgecase.net/devsite/blogs/news/archive/tags/_5F00_/default.aspx" /></entry><entry><title>Road to WAR</title><link rel="alternate" type="text/html" href="http://www.nerfbat.com/2008/08/18/road-to-war/" /><id>http://www.nerfbat.com/2008/08/18/road-to-war/</id><published>2008-08-18T12:43:00Z</published><updated>2008-08-18T12:43:00Z</updated><content type="html">I&amp;#8217;ve made no secret that I&amp;#8217;m looking forward to checking out Warhammer Online. I have the game pre-ordered for in-store pickup and I&amp;#8217;m a member of a wish-we-were-still-hardcore casual guild called Casualties of WAR. Mythic recently launched a fun little site called Road to WAR in which players acquire real life territories for gold and [...] Read More......(&lt;a href="http://www.nerfbat.com/2008/08/18/road-to-war/"&gt;read more&lt;/a&gt;)&lt;img src="http://edgecase.net/devsite/aggbug.aspx?PostID=9374" width="1" height="1"&gt;</content><author><name>Anonymous</name><uri>http://edgecase.net/devsite/members/Anonymous.aspx</uri></author><category term="Commentary" scheme="http://edgecase.net/devsite/blogs/news/archive/tags/Commentary/default.aspx" /></entry><entry><title>The Devil is in the Details- Breaking An Online Poker Shuffle in 1999</title><link rel="alternate" type="text/html" href="http://playnoevil.com/serendipity/index.php?/archives/2168-The-Devil-is-in-the-Details-Breaking-An-Online-Poker-Shuffle-in-1999.html" /><id>http://playnoevil.com/serendipity/index.php?/archives/2168-The-Devil-is-in-the-Details-Breaking-An-Online-Poker-Shuffle-in-1999.html</id><published>2008-08-18T08:53:00Z</published><updated>2008-08-18T08:53:00Z</updated><content type="html">Read More......(&lt;a href="http://playnoevil.com/serendipity/index.php?/archives/2168-The-Devil-is-in-the-Details-Breaking-An-Online-Poker-Shuffle-in-1999.html"&gt;read more&lt;/a&gt;)&lt;img src="http://edgecase.net/devsite/aggbug.aspx?PostID=9373" width="1" height="1"&gt;</content><author><name>Anonymous</name><uri>http://edgecase.net/devsite/members/Anonymous.aspx</uri></author><category term="Game Cheating &amp; Griefing" scheme="http://edgecase.net/devsite/blogs/news/archive/tags/Game+Cheating+_2600_+Griefing/default.aspx" /><category term="Gambling and Skillgames" scheme="http://edgecase.net/devsite/blogs/news/archive/tags/Gambling+and+Skillgames/default.aspx" /></entry><entry><title>NOTED: Blizzard's Diablo series has sold 18.5 Million Games</title><link rel="alternate" type="text/html" href="http://playnoevil.com/serendipity/index.php?/archives/2167-NOTED-Blizzards-Diablo-series-has-sold-18.5-Million-Games.html" /><id>http://playnoevil.com/serendipity/index.php?/archives/2167-NOTED-Blizzards-Diablo-series-has-sold-18.5-Million-Games.html</id><published>2008-08-18T08:26:00Z</published><updated>2008-08-18T08:26:00Z</updated><content type="html">Read More......(&lt;a href="http://playnoevil.com/serendipity/index.php?/archives/2167-NOTED-Blizzards-Diablo-series-has-sold-18.5-Million-Games.html"&gt;read more&lt;/a&gt;)&lt;img src="http://edgecase.net/devsite/aggbug.aspx?PostID=9371" width="1" height="1"&gt;</content><author><name>Anonymous</name><uri>http://edgecase.net/devsite/members/Anonymous.aspx</uri></author><category term="Game Demographics &amp; Metrics" scheme="http://edgecase.net/devsite/blogs/news/archive/tags/Game+Demographics+_2600_+Metrics/default.aspx" /></entry><entry><title>Final Fantasy: A Restrospectivation</title><link rel="alternate" type="text/html" href="http://brokentoys.org/2008/08/18/final-fantasy-a-restrospectivation/" /><id>http://brokentoys.org/2008/08/18/final-fantasy-a-restrospectivation/</id><published>2008-08-18T08:24:14Z</published><updated>2008-08-18T08:24:14Z</updated><content type="html">Final Fantasies One Through Three: don&amp;#8217;t count. FF2 REALLY doesn&amp;#8217;t count because it uses the worst use-based skill system EVER. You have to get beaten to gain hit points. This is not a message we want to be sharing with our children. These games have all been re-issued for every platform out there, because everyone [...] Read More......(&lt;a href="http://brokentoys.org/2008/08/18/final-fantasy-a-restrospectivation/"&gt;read more&lt;/a&gt;)&lt;img src="http://edgecase.net/devsite/aggbug.aspx?PostID=9370" width="1" height="1"&gt;</content><author><name>Anonymous</name><uri>http://edgecase.net/devsite/members/Anonymous.aspx</uri></author><category term="_" scheme="http://edgecase.net/devsite/blogs/news/archive/tags/_5F00_/default.aspx" /></entry><entry><title>Massive Guys on Massive Games: Episode #5</title><link rel="alternate" type="text/html" href="http://www.nerfbat.com/2008/08/17/massive-guys-on-massive-games-episode-5/" /><id>http://www.nerfbat.com/2008/08/17/massive-guys-on-massive-games-episode-5/</id><published>2008-08-17T21:40:13Z</published><updated>2008-08-17T21:40:13Z</updated><content type="html">Lucky episode #5 of the Massive Guys on Massive Games podcast is now available. Hosts Ryan &amp;#8220;Blackguard&amp;#8221; Shwayder and Steve &amp;#8220;Moorgard&amp;#8221; Danuser discuss the Olympics, Michael Phelps, Alicia Sacramone, and PvP in the latest episode.
Show Notes:
- You can find future episodes via the podcast feed or by hitting up MMOPodcast.com.
- If you&amp;#8217;d like to download [...] Read More......(&lt;a href="http://www.nerfbat.com/2008/08/17/massive-guys-on-massive-games-episode-5/"&gt;read more&lt;/a&gt;)&lt;img src="http://edgecase.net/devsite/aggbug.aspx?PostID=9369" width="1" height="1"&gt;</content><author><name>Anonymous</name><uri>http://edgecase.net/devsite/members/Anonymous.aspx</uri></author><category term="Podcast" scheme="http://edgecase.net/devsite/blogs/news/archive/tags/Podcast/default.aspx" /></entry><entry><title>The Sunday Video: November</title><link rel="alternate" type="text/html" href="http://feeds.feedburner.com/~r/RaphsWebsite/~3/367450272/" /><id>http://feeds.feedburner.com/~r/RaphsWebsite/~3/367450272/</id><published>2008-08-17T19:08:12Z</published><updated>2008-08-17T19:08:12Z</updated><content type="html">I actually did this a while ago, but finally posted it up somewhere. November from Raph Koster on Vimeo. Read More......(&lt;a href="http://feeds.feedburner.com/~r/RaphsWebsite/~3/367450272/"&gt;read more&lt;/a&gt;)&lt;img src="http://edgecase.net/devsite/aggbug.aspx?PostID=9367" width="1" height="1"&gt;</content><author><name>Anonymous</name><uri>http://edgecase.net/devsite/members/Anonymous.aspx</uri></author><category term="Music" scheme="http://edgecase.net/devsite/blogs/news/archive/tags/Music/default.aspx" /><category term="acoustic" scheme="http://edgecase.net/devsite/blogs/news/archive/tags/acoustic/default.aspx" /><category term="fingerstyle" scheme="http://edgecase.net/devsite/blogs/news/archive/tags/fingerstyle/default.aspx" /><category term="guitar" scheme="http://edgecase.net/devsite/blogs/news/archive/tags/guitar/default.aspx" /></entry><entry><title>Weekend Design Challenge: Evaluating your local culture</title><link rel="alternate" type="text/html" href="http://www.psychochild.org/?p=437" /><id>http://www.psychochild.org/?p=437</id><published>2008-08-16T22:12:03Z</published><updated>2008-08-16T22:12:03Z</updated><content type="html">This week, let's turn our attention to ourselves for a change. Culture is an important part of games, so let's take a look at what local cultural aspects are important to game design. This is hard, because it is often difficult to identify what makes your culture unique in the eyes of others. Read More......(&lt;a href="http://www.psychochild.org/?p=437"&gt;read more&lt;/a&gt;)&lt;img src="http://edgecase.net/devsite/aggbug.aspx?PostID=9365" width="1" height="1"&gt;</content><author><name>Anonymous</name><uri>http://edgecase.net/devsite/members/Anonymous.aspx</uri></author><category term="Game Development" scheme="http://edgecase.net/devsite/blogs/news/archive/tags/Game+Development/default.aspx" /><category term="Games Design" scheme="http://edgecase.net/devsite/blogs/news/archive/tags/Games+Design/default.aspx" /><category term="Weekend Design Challenge" scheme="http://edgecase.net/devsite/blogs/news/archive/tags/Weekend+Design+Challenge/default.aspx" /><category term="Game Design" scheme="http://edgecase.net/devsite/blogs/news/archive/tags/Game+Design/default.aspx" /><category term="Design Lessons" scheme="http://edgecase.net/devsite/blogs/news/archive/tags/Design+Lessons/default.aspx" /><category term="culture" scheme="http://edgecase.net/devsite/blogs/news/archive/tags/culture/default.aspx" /><category term="design lesson" scheme="http://edgecase.net/devsite/blogs/news/archive/tags/design+lesson/default.aspx" /><category term="introspection" scheme="http://edgecase.net/devsite/blogs/news/archive/tags/introspection/default.aspx" /></entry><entry><title>Braid</title><link rel="alternate" type="text/html" href="http://programmerjoe.com/2008/08/16/braid/" /><id>http://programmerjoe.com/2008/08/16/braid/</id><published>2008-08-16T22:05:14Z</published><updated>2008-08-16T22:05:14Z</updated><content type="html">I finished Braid this morning. It was a lot of fun&amp;#8230; I got through all but one of the puzzles, but had basically no clue on that one so I cheated and used a walkthrough. Once I heard the solution, it turned out to be something I totally should have Read More......(&lt;a href="http://programmerjoe.com/2008/08/16/braid/"&gt;read more&lt;/a&gt;)&lt;img src="http://edgecase.net/devsite/aggbug.aspx?PostID=9366" width="1" height="1"&gt;</content><author><name>Anonymous</name><uri>http://edgecase.net/devsite/members/Anonymous.aspx</uri></author><category term="Game Design" scheme="http://edgecase.net/devsite/blogs/news/archive/tags/Game+Design/default.aspx" /></entry><entry><title>Hey, Look, I’m The News For Lunch</title><link rel="alternate" type="text/html" href="http://brokentoys.org/2008/08/16/hey-look-im-the-news-for-lunch/" /><id>http://brokentoys.org/2008/08/16/hey-look-im-the-news-for-lunch/</id><published>2008-08-16T09:25:47Z</published><updated>2008-08-16T09:25:47Z</updated><content type="html">I give a brief interview to Wagner James Au over at GigaOM. Read More......(&lt;a href="http://brokentoys.org/2008/08/16/hey-look-im-the-news-for-lunch/"&gt;read more&lt;/a&gt;)&lt;img src="http://edgecase.net/devsite/aggbug.aspx?PostID=9364" width="1" height="1"&gt;</content><author><name>Anonymous</name><uri>http://edgecase.net/devsite/members/Anonymous.aspx</uri></author><category term="_" scheme="http://edgecase.net/devsite/blogs/news/archive/tags/_5F00_/default.aspx" /></entry></feed>