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<?xml-stylesheet type="text/xsl" href="http://edgecase.net/devsite/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>External News</title><link>http://edgecase.net/devsite/blogs/news/default.aspx</link><description>A rolling newsfeed via RSS from the best creative minds in the industry</description><dc:language>en</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title>The secrets of storytelling</title><link>http://www.psychochild.org/?p=442</link><pubDate>Wed, 20 Aug 2008 04:50:20 GMT</pubDate><guid isPermaLink="false">f0b709d6-b45f-45a8-9225-c7cefc29f20d:9381</guid><dc:creator>Psychochild's Blog</dc:creator><slash:comments>0</slash:comments><comments>http://edgecase.net/devsite/blogs/news/comments/9381.aspx</comments><wfw:commentRss>http://edgecase.net/devsite/blogs/news/commentrss.aspx?PostID=9381</wfw:commentRss><wfw:comment>http://edgecase.net/devsite/blogs/news/rsscomments.aspx?PostID=9381</wfw:comment><description>Scientific American had an interesting article on "The Secrets of Storytelling". (http://www.sciam.com/article.cfm?id=the-secrets-of-storytelling) The article was interesting in it's take on why storytelling works so well for humans. Most of the reasons relate to social activities. Interesting food for thought when we deal with social activities in online games. Read More......(&lt;a href="http://www.psychochild.org/?p=442"&gt;read more&lt;/a&gt;)&lt;img src="http://edgecase.net/devsite/aggbug.aspx?PostID=9381" width="1" height="1"&gt;</description><category domain="http://edgecase.net/devsite/blogs/news/archive/tags/Game+Development/default.aspx">Game Development</category><category domain="http://edgecase.net/devsite/blogs/news/archive/tags/Games+Design/default.aspx">Games Design</category><category domain="http://edgecase.net/devsite/blogs/news/archive/tags/Game+Design/default.aspx">Game Design</category><category domain="http://edgecase.net/devsite/blogs/news/archive/tags/Writing_2F00_Reading/default.aspx">Writing/Reading</category><category domain="http://edgecase.net/devsite/blogs/news/archive/tags/mmo/default.aspx">mmo</category><category domain="http://edgecase.net/devsite/blogs/news/archive/tags/narrative/default.aspx">narrative</category><category domain="http://edgecase.net/devsite/blogs/news/archive/tags/storytelling/default.aspx">storytelling</category><category domain="http://edgecase.net/devsite/blogs/news/archive/tags/social+responsibility/default.aspx">social responsibility</category></item><item><title>Oh, it’s ON like an AC0 Donkey Kong</title><link>http://brokentoys.org/2008/08/19/oh-its-on-like-an-ac0-donkey-kong/</link><pubDate>Wed, 20 Aug 2008 02:27:25 GMT</pubDate><guid isPermaLink="false">f0b709d6-b45f-45a8-9225-c7cefc29f20d:9380</guid><dc:creator>Broken Toys</dc:creator><slash:comments>0</slash:comments><comments>http://edgecase.net/devsite/blogs/news/comments/9380.aspx</comments><wfw:commentRss>http://edgecase.net/devsite/blogs/news/commentrss.aspx?PostID=9380</wfw:commentRss><wfw:comment>http://edgecase.net/devsite/blogs/news/rsscomments.aspx?PostID=9380</wfw:comment><description>McCain&amp;#8217;s latest salvo at Obama:
It may be typical of the pro-Obama Dungeons &amp;#38; Dragons crowd to disparage a fellow countryman&amp;#8217;s memory of war from the comfort of mom&amp;#8217;s basement&amp;#8230;
Someone needs to let Granddad McCain know that since he left the military in 1937, quite a few of today&amp;#8217;s Generation Kill actually not only play Dungeons [...] Read More......(&lt;a href="http://brokentoys.org/2008/08/19/oh-its-on-like-an-ac0-donkey-kong/"&gt;read more&lt;/a&gt;)&lt;img src="http://edgecase.net/devsite/aggbug.aspx?PostID=9380" width="1" height="1"&gt;</description><category domain="http://edgecase.net/devsite/blogs/news/archive/tags/_5F00_/default.aspx">_</category></item><item><title>An Important NDA Announcement</title><link>http://brokentoys.org/2008/08/19/an-important-nda-announcement/</link><pubDate>Wed, 20 Aug 2008 00:16:39 GMT</pubDate><guid isPermaLink="false">f0b709d6-b45f-45a8-9225-c7cefc29f20d:9379</guid><dc:creator>Broken Toys</dc:creator><slash:comments>0</slash:comments><comments>http://edgecase.net/devsite/blogs/news/comments/9379.aspx</comments><wfw:commentRss>http://edgecase.net/devsite/blogs/news/commentrss.aspx?PostID=9379</wfw:commentRss><wfw:comment>http://edgecase.net/devsite/blogs/news/rsscomments.aspx?PostID=9379</wfw:comment><description>As you may have seen from pretty much everywhere on the Interwebs, the Warhammer Online beta NDA has been lifted. Now that it has, I am finally authorized to announce, per express permission of Mark &amp;#8220;Here To Fix Yer Gubbins&amp;#8221; Jacobs:
I am not in the Warhammer Online beta.
Thank you for waiting until today for me [...] Read More......(&lt;a href="http://brokentoys.org/2008/08/19/an-important-nda-announcement/"&gt;read more&lt;/a&gt;)&lt;img src="http://edgecase.net/devsite/aggbug.aspx?PostID=9379" width="1" height="1"&gt;</description><category domain="http://edgecase.net/devsite/blogs/news/archive/tags/_5F00_/default.aspx">_</category></item><item><title>NOTED: Acclaim seeing $75 per paying customer - David Perry</title><link>http://playnoevil.com/serendipity/index.php?/archives/2170-NOTED-Acclaim-seeing-75-per-paying-customer-David-Perry.html</link><pubDate>Tue, 19 Aug 2008 08:59:00 GMT</pubDate><guid isPermaLink="false">f0b709d6-b45f-45a8-9225-c7cefc29f20d:9376</guid><dc:creator>PlayNoEvil Game Security News &amp; Analysis </dc:creator><slash:comments>0</slash:comments><comments>http://edgecase.net/devsite/blogs/news/comments/9376.aspx</comments><wfw:commentRss>http://edgecase.net/devsite/blogs/news/commentrss.aspx?PostID=9376</wfw:commentRss><wfw:comment>http://edgecase.net/devsite/blogs/news/rsscomments.aspx?PostID=9376</wfw:comment><description>Read More......(&lt;a href="http://playnoevil.com/serendipity/index.php?/archives/2170-NOTED-Acclaim-seeing-75-per-paying-customer-David-Perry.html"&gt;read more&lt;/a&gt;)&lt;img src="http://edgecase.net/devsite/aggbug.aspx?PostID=9376" width="1" height="1"&gt;</description><category domain="http://edgecase.net/devsite/blogs/news/archive/tags/Game+Industry/default.aspx">Game Industry</category><category domain="http://edgecase.net/devsite/blogs/news/archive/tags/Game+Demographics+_2600_+Metrics/default.aspx">Game Demographics &amp; Metrics</category><category domain="http://edgecase.net/devsite/blogs/news/archive/tags/Free-to-Play+Games_2C00_+Virtual+Currencies+_2600_+Microtransactions/default.aspx">Free-to-Play Games, Virtual Currencies &amp; Microtransactions</category></item><item><title>Got Banned? Sue for Emotional Distress</title><link>http://playnoevil.com/serendipity/index.php?/archives/2169-Got-Banned-Sue-for-Emotional-Distress.html</link><pubDate>Tue, 19 Aug 2008 08:52:00 GMT</pubDate><guid isPermaLink="false">f0b709d6-b45f-45a8-9225-c7cefc29f20d:9377</guid><dc:creator>PlayNoEvil Game Security News &amp; Analysis </dc:creator><slash:comments>0</slash:comments><comments>http://edgecase.net/devsite/blogs/news/comments/9377.aspx</comments><wfw:commentRss>http://edgecase.net/devsite/blogs/news/commentrss.aspx?PostID=9377</wfw:commentRss><wfw:comment>http://edgecase.net/devsite/blogs/news/rsscomments.aspx?PostID=9377</wfw:comment><description>Read More......(&lt;a href="http://playnoevil.com/serendipity/index.php?/archives/2169-Got-Banned-Sue-for-Emotional-Distress.html"&gt;read more&lt;/a&gt;)&lt;img src="http://edgecase.net/devsite/aggbug.aspx?PostID=9377" width="1" height="1"&gt;</description><category domain="http://edgecase.net/devsite/blogs/news/archive/tags/Game+Culture_2C00_+Policy_2C00_+Law_2C00_+and+Politics/default.aspx">Game Culture, Policy, Law, and Politics</category><category domain="http://edgecase.net/devsite/blogs/news/archive/tags/Game+Industry/default.aspx">Game Industry</category><category domain="http://edgecase.net/devsite/blogs/news/archive/tags/China+Online+Games/default.aspx">China Online Games</category><category domain="http://edgecase.net/devsite/blogs/news/archive/tags/Gold+Frauders_2C00_+Virtual+Theft+_2600_+Property+Rights/default.aspx">Gold Frauders, Virtual Theft &amp; Property Rights</category></item><item><title>Bill Roper on Flagship’s Endgame</title><link>http://brokentoys.org/2008/08/18/bill-roper-on-flagships-endgame/</link><pubDate>Mon, 18 Aug 2008 18:54:25 GMT</pubDate><guid isPermaLink="false">f0b709d6-b45f-45a8-9225-c7cefc29f20d:9375</guid><dc:creator>Broken Toys</dc:creator><slash:comments>0</slash:comments><comments>http://edgecase.net/devsite/blogs/news/comments/9375.aspx</comments><wfw:commentRss>http://edgecase.net/devsite/blogs/news/commentrss.aspx?PostID=9375</wfw:commentRss><wfw:comment>http://edgecase.net/devsite/blogs/news/rsscomments.aspx?PostID=9375</wfw:comment><description>Finally, 1UP nails the Flagship founder for an interview about his side of the drama surrounding Hellgate: Explosion.
Part of the challenge was that when we originally came up with the concept of doing the game, the whole idea of continuing content was pretty amorphous. How that was going to happen, who pays for that &amp;#8212; [...] Read More......(&lt;a href="http://brokentoys.org/2008/08/18/bill-roper-on-flagships-endgame/"&gt;read more&lt;/a&gt;)&lt;img src="http://edgecase.net/devsite/aggbug.aspx?PostID=9375" width="1" height="1"&gt;</description><category domain="http://edgecase.net/devsite/blogs/news/archive/tags/_5F00_/default.aspx">_</category></item><item><title>Road to WAR</title><link>http://www.nerfbat.com/2008/08/18/road-to-war/</link><pubDate>Mon, 18 Aug 2008 12:43:00 GMT</pubDate><guid isPermaLink="false">f0b709d6-b45f-45a8-9225-c7cefc29f20d:9374</guid><dc:creator>Nerfbat</dc:creator><slash:comments>0</slash:comments><comments>http://edgecase.net/devsite/blogs/news/comments/9374.aspx</comments><wfw:commentRss>http://edgecase.net/devsite/blogs/news/commentrss.aspx?PostID=9374</wfw:commentRss><wfw:comment>http://edgecase.net/devsite/blogs/news/rsscomments.aspx?PostID=9374</wfw:comment><description>I&amp;#8217;ve made no secret that I&amp;#8217;m looking forward to checking out Warhammer Online. I have the game pre-ordered for in-store pickup and I&amp;#8217;m a member of a wish-we-were-still-hardcore casual guild called Casualties of WAR. Mythic recently launched a fun little site called Road to WAR in which players acquire real life territories for gold and [...] Read More......(&lt;a href="http://www.nerfbat.com/2008/08/18/road-to-war/"&gt;read more&lt;/a&gt;)&lt;img src="http://edgecase.net/devsite/aggbug.aspx?PostID=9374" width="1" height="1"&gt;</description><category domain="http://edgecase.net/devsite/blogs/news/archive/tags/Commentary/default.aspx">Commentary</category></item><item><title>The Devil is in the Details- Breaking An Online Poker Shuffle in 1999</title><link>http://playnoevil.com/serendipity/index.php?/archives/2168-The-Devil-is-in-the-Details-Breaking-An-Online-Poker-Shuffle-in-1999.html</link><pubDate>Mon, 18 Aug 2008 08:53:00 GMT</pubDate><guid isPermaLink="false">f0b709d6-b45f-45a8-9225-c7cefc29f20d:9373</guid><dc:creator>PlayNoEvil Game Security News &amp; Analysis </dc:creator><slash:comments>0</slash:comments><comments>http://edgecase.net/devsite/blogs/news/comments/9373.aspx</comments><wfw:commentRss>http://edgecase.net/devsite/blogs/news/commentrss.aspx?PostID=9373</wfw:commentRss><wfw:comment>http://edgecase.net/devsite/blogs/news/rsscomments.aspx?PostID=9373</wfw:comment><description>Read More......(&lt;a href="http://playnoevil.com/serendipity/index.php?/archives/2168-The-Devil-is-in-the-Details-Breaking-An-Online-Poker-Shuffle-in-1999.html"&gt;read more&lt;/a&gt;)&lt;img src="http://edgecase.net/devsite/aggbug.aspx?PostID=9373" width="1" height="1"&gt;</description><category domain="http://edgecase.net/devsite/blogs/news/archive/tags/Game+Cheating+_2600_+Griefing/default.aspx">Game Cheating &amp; Griefing</category><category domain="http://edgecase.net/devsite/blogs/news/archive/tags/Gambling+and+Skillgames/default.aspx">Gambling and Skillgames</category></item><item><title>NOTED: Blizzard's Diablo series has sold 18.5 Million Games</title><link>http://playnoevil.com/serendipity/index.php?/archives/2167-NOTED-Blizzards-Diablo-series-has-sold-18.5-Million-Games.html</link><pubDate>Mon, 18 Aug 2008 08:26:00 GMT</pubDate><guid isPermaLink="false">f0b709d6-b45f-45a8-9225-c7cefc29f20d:9371</guid><dc:creator>PlayNoEvil Game Security News &amp; Analysis </dc:creator><slash:comments>0</slash:comments><comments>http://edgecase.net/devsite/blogs/news/comments/9371.aspx</comments><wfw:commentRss>http://edgecase.net/devsite/blogs/news/commentrss.aspx?PostID=9371</wfw:commentRss><wfw:comment>http://edgecase.net/devsite/blogs/news/rsscomments.aspx?PostID=9371</wfw:comment><description>Read More......(&lt;a href="http://playnoevil.com/serendipity/index.php?/archives/2167-NOTED-Blizzards-Diablo-series-has-sold-18.5-Million-Games.html"&gt;read more&lt;/a&gt;)&lt;img src="http://edgecase.net/devsite/aggbug.aspx?PostID=9371" width="1" height="1"&gt;</description><category domain="http://edgecase.net/devsite/blogs/news/archive/tags/Game+Demographics+_2600_+Metrics/default.aspx">Game Demographics &amp; Metrics</category></item><item><title>Final Fantasy: A Restrospectivation</title><link>http://brokentoys.org/2008/08/18/final-fantasy-a-restrospectivation/</link><pubDate>Mon, 18 Aug 2008 08:24:14 GMT</pubDate><guid isPermaLink="false">f0b709d6-b45f-45a8-9225-c7cefc29f20d:9370</guid><dc:creator>Broken Toys</dc:creator><slash:comments>0</slash:comments><comments>http://edgecase.net/devsite/blogs/news/comments/9370.aspx</comments><wfw:commentRss>http://edgecase.net/devsite/blogs/news/commentrss.aspx?PostID=9370</wfw:commentRss><wfw:comment>http://edgecase.net/devsite/blogs/news/rsscomments.aspx?PostID=9370</wfw:comment><description>Final Fantasies One Through Three: don&amp;#8217;t count. FF2 REALLY doesn&amp;#8217;t count because it uses the worst use-based skill system EVER. You have to get beaten to gain hit points. This is not a message we want to be sharing with our children. These games have all been re-issued for every platform out there, because everyone [...] Read More......(&lt;a href="http://brokentoys.org/2008/08/18/final-fantasy-a-restrospectivation/"&gt;read more&lt;/a&gt;)&lt;img src="http://edgecase.net/devsite/aggbug.aspx?PostID=9370" width="1" height="1"&gt;</description><category domain="http://edgecase.net/devsite/blogs/news/archive/tags/_5F00_/default.aspx">_</category></item><item><title>Massive Guys on Massive Games: Episode #5</title><link>http://www.nerfbat.com/2008/08/17/massive-guys-on-massive-games-episode-5/</link><pubDate>Sun, 17 Aug 2008 21:40:13 GMT</pubDate><guid isPermaLink="false">f0b709d6-b45f-45a8-9225-c7cefc29f20d:9369</guid><dc:creator>Nerfbat</dc:creator><slash:comments>0</slash:comments><comments>http://edgecase.net/devsite/blogs/news/comments/9369.aspx</comments><wfw:commentRss>http://edgecase.net/devsite/blogs/news/commentrss.aspx?PostID=9369</wfw:commentRss><wfw:comment>http://edgecase.net/devsite/blogs/news/rsscomments.aspx?PostID=9369</wfw:comment><description>Lucky episode #5 of the Massive Guys on Massive Games podcast is now available. Hosts Ryan &amp;#8220;Blackguard&amp;#8221; Shwayder and Steve &amp;#8220;Moorgard&amp;#8221; Danuser discuss the Olympics, Michael Phelps, Alicia Sacramone, and PvP in the latest episode.
Show Notes:
- You can find future episodes via the podcast feed or by hitting up MMOPodcast.com.
- If you&amp;#8217;d like to download [...] Read More......(&lt;a href="http://www.nerfbat.com/2008/08/17/massive-guys-on-massive-games-episode-5/"&gt;read more&lt;/a&gt;)&lt;img src="http://edgecase.net/devsite/aggbug.aspx?PostID=9369" width="1" height="1"&gt;</description><category domain="http://edgecase.net/devsite/blogs/news/archive/tags/Podcast/default.aspx">Podcast</category></item><item><title>The Sunday Video: November</title><link>http://feeds.feedburner.com/~r/RaphsWebsite/~3/367450272/</link><pubDate>Sun, 17 Aug 2008 19:08:12 GMT</pubDate><guid isPermaLink="false">f0b709d6-b45f-45a8-9225-c7cefc29f20d:9367</guid><dc:creator>Raph's Website</dc:creator><slash:comments>0</slash:comments><comments>http://edgecase.net/devsite/blogs/news/comments/9367.aspx</comments><wfw:commentRss>http://edgecase.net/devsite/blogs/news/commentrss.aspx?PostID=9367</wfw:commentRss><wfw:comment>http://edgecase.net/devsite/blogs/news/rsscomments.aspx?PostID=9367</wfw:comment><description>I actually did this a while ago, but finally posted it up somewhere. November from Raph Koster on Vimeo. Read More......(&lt;a href="http://feeds.feedburner.com/~r/RaphsWebsite/~3/367450272/"&gt;read more&lt;/a&gt;)&lt;img src="http://edgecase.net/devsite/aggbug.aspx?PostID=9367" width="1" height="1"&gt;</description><category domain="http://edgecase.net/devsite/blogs/news/archive/tags/Music/default.aspx">Music</category><category domain="http://edgecase.net/devsite/blogs/news/archive/tags/acoustic/default.aspx">acoustic</category><category domain="http://edgecase.net/devsite/blogs/news/archive/tags/fingerstyle/default.aspx">fingerstyle</category><category domain="http://edgecase.net/devsite/blogs/news/archive/tags/guitar/default.aspx">guitar</category></item><item><title>Weekend Design Challenge: Evaluating your local culture</title><link>http://www.psychochild.org/?p=437</link><pubDate>Sat, 16 Aug 2008 22:12:03 GMT</pubDate><guid isPermaLink="false">f0b709d6-b45f-45a8-9225-c7cefc29f20d:9365</guid><dc:creator>Psychochild's Blog</dc:creator><slash:comments>0</slash:comments><comments>http://edgecase.net/devsite/blogs/news/comments/9365.aspx</comments><wfw:commentRss>http://edgecase.net/devsite/blogs/news/commentrss.aspx?PostID=9365</wfw:commentRss><wfw:comment>http://edgecase.net/devsite/blogs/news/rsscomments.aspx?PostID=9365</wfw:comment><description>This week, let's turn our attention to ourselves for a change. Culture is an important part of games, so let's take a look at what local cultural aspects are important to game design. This is hard, because it is often difficult to identify what makes your culture unique in the eyes of others. Read More......(&lt;a href="http://www.psychochild.org/?p=437"&gt;read more&lt;/a&gt;)&lt;img src="http://edgecase.net/devsite/aggbug.aspx?PostID=9365" width="1" height="1"&gt;</description><category domain="http://edgecase.net/devsite/blogs/news/archive/tags/Game+Development/default.aspx">Game Development</category><category domain="http://edgecase.net/devsite/blogs/news/archive/tags/Games+Design/default.aspx">Games Design</category><category domain="http://edgecase.net/devsite/blogs/news/archive/tags/Weekend+Design+Challenge/default.aspx">Weekend Design Challenge</category><category domain="http://edgecase.net/devsite/blogs/news/archive/tags/Game+Design/default.aspx">Game Design</category><category domain="http://edgecase.net/devsite/blogs/news/archive/tags/Design+Lessons/default.aspx">Design Lessons</category><category domain="http://edgecase.net/devsite/blogs/news/archive/tags/culture/default.aspx">culture</category><category domain="http://edgecase.net/devsite/blogs/news/archive/tags/design+lesson/default.aspx">design lesson</category><category domain="http://edgecase.net/devsite/blogs/news/archive/tags/introspection/default.aspx">introspection</category></item><item><title>Braid</title><link>http://programmerjoe.com/2008/08/16/braid/</link><pubDate>Sat, 16 Aug 2008 22:05:14 GMT</pubDate><guid isPermaLink="false">f0b709d6-b45f-45a8-9225-c7cefc29f20d:9366</guid><dc:creator>Joe Ludwig’s blog</dc:creator><slash:comments>0</slash:comments><comments>http://edgecase.net/devsite/blogs/news/comments/9366.aspx</comments><wfw:commentRss>http://edgecase.net/devsite/blogs/news/commentrss.aspx?PostID=9366</wfw:commentRss><wfw:comment>http://edgecase.net/devsite/blogs/news/rsscomments.aspx?PostID=9366</wfw:comment><description>I finished Braid this morning. It was a lot of fun&amp;#8230; I got through all but one of the puzzles, but had basically no clue on that one so I cheated and used a walkthrough. Once I heard the solution, it turned out to be something I totally should have...(&lt;a href="http://programmerjoe.com/2008/08/16/braid/"&gt;read more&lt;/a&gt;)&lt;img src="http://edgecase.net/devsite/aggbug.aspx?PostID=9366" width="1" height="1"&gt;</description><category domain="http://edgecase.net/devsite/blogs/news/archive/tags/Game+Design/default.aspx">Game Design</category></item><item><title>Hey, Look, I’m The News For Lunch</title><link>http://brokentoys.org/2008/08/16/hey-look-im-the-news-for-lunch/</link><pubDate>Sat, 16 Aug 2008 09:25:47 GMT</pubDate><guid isPermaLink="false">f0b709d6-b45f-45a8-9225-c7cefc29f20d:9364</guid><dc:creator>Broken Toys</dc:creator><slash:comments>0</slash:comments><comments>http://edgecase.net/devsite/blogs/news/comments/9364.aspx</comments><wfw:commentRss>http://edgecase.net/devsite/blogs/news/commentrss.aspx?PostID=9364</wfw:commentRss><wfw:comment>http://edgecase.net/devsite/blogs/news/rsscomments.aspx?PostID=9364</wfw:comment><description>I give a brief interview to Wagner James Au over at GigaOM. Read More......(&lt;a href="http://brokentoys.org/2008/08/16/hey-look-im-the-news-for-lunch/"&gt;read more&lt;/a&gt;)&lt;img src="http://edgecase.net/devsite/aggbug.aspx?PostID=9364" width="1" height="1"&gt;</description><category domain="http://edgecase.net/devsite/blogs/news/archive/tags/_5F00_/default.aspx">_</category></item></channel></rss>